(12-24-2015, 11:06 AM)War Siren Wrote: Going to have to disagree on BDO having fighting Game-esque combat while it does have action-esque combat, BnS is closer to a fighting game (With more emphasis on countering, blocking, grappling, and combos.) and not Tera.
That's a good way to look at it, though I found things like grappling to be more akin to a really nifty and interactive kind of MMO-style CC more than any form of fighting game. Playing my Kung Fu Master kinda came down to a kind of conditional rotation for me. I find B&S to be a good (and fun!) blend of traditional MMO and action combat -- you basically hit a button and you get what you want. You might hit the button too fast or too slow... but you're still hitting a button and getting the desired effect. Certain conditions may affect when you can hit the button, but that's just a staple of many MMO combat styles.
BDO, you need to know which combination of buttons is the combo and be able to pull off the button press correctly. It's that inclusion of execution error that really makes it more fighting-game-esque.