(02-04-2016, 10:54 PM)Juromaro Wrote: 1: Is one able to join the Sons of Saint Coinach or is it a Sharlyan only group?
The Sons of Saint Coinach is predominantly a Sharlayan organization, but I don't see why someone couldn't join them. The group has close connections with the Garlond Ironworks, which is a Garlean organization, so much so that their member intermingle, according to the NOAH storyline. Also, as your player character joins them, technically, it could be taken as another example of foreigners being hired on to the group.
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(02-04-2016, 10:54 PM)Juromaro Wrote: 2: Are there any Allagan ruins that are currently accessible in game? Not really a place I can fully explore though that would help my story alot, but rather a place that has an entrance or something along those lines that I could spend my "days" digging through rubble.
There are several in Mor Dhona, actually, and in Thanalan also, technically. The ruins out by Saint Coinach's Find in eastern Mor Dhona are Allagan, as is the Syrcus Tower also in the region. In the Thanalan region, you can find the Royal Allagan Sunway and Starway, which are both roads dating back to the Third Astral Era. In 1.0, parts of stone from the Sunway still existed along the path. I'm not sure if any such segments of walkway can still be found in the 2.0 version, but its still technically an Allagan historical artifact, even if it still gets used as a modern road today. Additionally, the ruins found out in the Sagolii Desert in what's called Byregot's Strike are of Allagan design. The Sons of Saint Coinach were researching them as well, after miners from Amajina & Sons uncovered the ruins.
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(02-04-2016, 10:54 PM)Juromaro Wrote: 3: Are the Auri still hunted/killed in Ishgard lorewise or is it acceptable to be in that area for training/communing with elements?
Not anymore. The Holy See now recognizes Au Ra as Spoken and not Dravanian. The events of 20 years past seems to be a more isolated incident based on Ishgardian prejudices than something that would've been widespread in Eorzea. Fernehalwes himself recently suggested that there's very little racial tension between the Au Ra and everyone else because they do not have a long history of racial violence since they are brand new to the continent.
Fernehalwes Wrote:Now, as for how the Au Ra are regarded by others living in Eorzea, while there was racial tension in past ages, recently with the onset of the Age of Adventure and an influx in the amount of people of all races flocking to Eorzea, there truly isn’t any form of heavy discrimination towards the Au Ra (it also helps that because very few Au Ra ever visited Eorzea before, there is little deep-seated hate stemming from historical conflict). However, because they are new to Eorzea and there is much mystery surrounding them, a lot of native Eorzeans are still a bit wary (even if they don’t really know why).
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(02-04-2016, 10:54 PM)Juromaro Wrote: 4: I remember from the ACN quests that Limsa Lominsa was the "school" for your character to learn about all things Arcanist, but are there any other known areas besides Limsa where my Au Ra could receive the training not really in a gameplay way but storywise?
Yes, actually. The art of Arcanum actually originates in its modern form from the isles of the South Seas. Between Vylbrand and Meracydia on the Rhotano Sea lie a series of islands that are the native homelands of most early Lalafellin tribes. According to SCH 50+ quest lore, the city-state of Nym, which once sat on Vylbrand, held trade relations with these smaller islands and likely spread the art of Scholar and Arcanum throughout them. However, Nym fell prey to a terrible plague and the art of summoning the Fae was lost.
In modern times, Limsa Lominsa uses its arcanists as Assessors at Mealvaan's Gate, a port which monitors, trades, and oversees all trade in and out of Limsa and sees trade ships from every port around the world, even Garlemald and the Far East. It's entirely possible that an Assessor aboard one of these merchant ships could've taught someone overseas the basics of how to cast Arcanum?
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(02-04-2016, 10:54 PM)Juromaro Wrote: 5: What types of Auri came with Yuigri in the 2.0-2.2/3ish MSQ?
The former Imperial province of Doma was home primarily to the Raen Au Ra, Midlander Hyur, and some Plainsfolk Lalafell. These make up the majority of the Domans we encounter in game and lore.
Fernehalwes Wrote:Now, whereas the Xaela are made up of dozens of small tribes lead by khans, the Raen are mostly stationary and live near Doma or in the Far Eastern islands across the sea from Doma. However, due to the invasion of Othard by the Garlean Empire, a lot of Raen have been displaced and now flock to areas where they can find safety—like Eorzea (as was the case with Yugiri).
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(02-04-2016, 10:54 PM)Juromaro Wrote: 6: I know the Auri were largely stationary/nomads till the Garlean invasion but is there anything hinted at an Au Ra being visited by other nations/people that would make a baby snatched from home a plausible story as to why my Auri would think she was born in Girdania/Ul'dah?
As I mentioned earlier, the Othardians have had trade with Limsa Lominsa for years, even after Garlean occupation. It could be swung that a Lominsan merchant took an Auri family back with him or adopted a child or whatever? There's also the Sharlayans, scholars from the north seas who have made it their nation's mission to study the world and catalog every race, culture, history they find. They've gone as far as to create an entire city-state in Eorzea to act as a colony to gather information on the Eorzeans. They could have also made a settlement or spent time learning about the Far Easterners? Though, there's yet to be lore that explicitly states this, it seems kind of silly to think that at some point in history the Sharlayans haven't visited Othard. Though this option would likely not be recently - as the Sharlayans do not tolerate the Garlean Empire. They abandoned their Eorzean settlement when they learned Garlemald was going to invade. Othard has been under Garlean rule for close to 20-25 years now, it's unlikely the Sharlayans would've stuck around during that time.
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(02-04-2016, 10:54 PM)Juromaro Wrote: 7: As I don't want to try and RP a Fantasia situation, when and how long has Glamour been used to hide one's true self outside of voidsent?
Unknown. Glamour magicks are mostly seen in beastkin and voidsent creatures. Skilled artisans have synthesized an artificial method of glamouring items. There's some discussion about it between RPers in this Glamour Discussion. There's several others like it in the archives, but this one goes into it a little more I think.
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(02-04-2016, 10:54 PM)Juromaro Wrote: 8: What would the radius of one of these Aether washes be? Immediate area/5 Mile/Whole Zone?
Umm, likely immediate area. This isn't something that's exactly expressed in the lore, but in the death cutscene of every primal you can see it disintegrate into aether. You'd need to be near that disintegration to get the wash. So, inside the Primal arena? Or just outside of it, like Urianger was when he watched the fight with Ramuh?
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(02-04-2016, 10:54 PM)Juromaro Wrote: 9: How does Glamour work? Can the illusion be broken if the caster dies or is it something that dissipates on it's own or have some sort of magic be needed to dissolve it?
Yes to all three. Glamour magic will be broken when the caster loses concentration, is struck or damaged, or a de-glamouring device is used on the caster. A glamour may or may not eventually fade on its own and need to be restored, as with Sylph magicks, which are demonstrated to be impermanent.
A Glamourous Life Wrote:Several imps locked up in the brig escaped by donning magicked glamours which made them appear as if they were men. The malicious voidsent now roam western La Noscea, free to torment the poor souls they hap across. The Yellowjackets are petitioning adventurers to aid in their search for the creatures. It is said that the light of the evenfall firefly can dispel an imp's glamour, and all those participating in the hunt are recommended to first collect firefly abdomens and use them on suspicious-looking characters wandering aimlessly about the hills.