
Live Letter Q&A' Wrote:Q: During the 20th Letter from the Producer LIVE, you explained that the specialist system will be implemented in order to balance the current situation where crafters are forced to level multiple classes and because you would like players to work together with each others. However, there are specialist recipes which require gear which have advanced melding, and the skill rotation has become much more complicated with specialist actions, and it feels like the threshold has increased more than before. Do you have plans to make adjustments, so more players can enjoy crafting?
A: The reason I mentioned that previously was because players were nearly forced to level every crafting class, or it was difficult in general to craft. We would like to move forward so that top-tier crafters can maintain their advantage, and for older recipes, these recipes aren’t really difficult to craft. In Patch 3.3, we’re going to increase crafter’s item level cap. There may be pros and cons for this, but for the next one, we’re planning to make them as a shared class equipment.
Considering that unless a new rotation development has happened (I wouldn't know because I absolutely hate the scrips system so I essentially stopped doing any work towards that), most of the known crafters avoid Specialist actions like the plague because they're too random (and that's considering the fact that, well, the whole crafting system is essentially X-Com level of fuckery at higher levels).
Also, I'd have liked it if they actually answered the question instead of just saying "we're raising iLevel cap in 3.3 kthxbye"