
(08-11-2016, 09:53 AM)Gegenji Wrote: the MCH of all people somehow managed to yank hate off me for a few seconds and get himself killed.
I bet that MCH unleashed his full burst opener without even bothering to use quelling strikes (or even didn't even have that crossclass). MCH burst phase can be similarly as scary as BLM.
(08-11-2016, 10:45 AM)Caspar Wrote: One of the quickest things I've learned from off tanking is that fracture can actually help me take (and keep aggro.) long enough on a single target until the pull is secured with Butcher's Block. Sometimes in normal dungeons it pays to prioritize getting and holding aggro before attempting to land the maximum level of damage. Generally you want to secure with your aggro combo before anything else. As I almost always tank normal dungeon bosses in Deliverance or without Grit to boost damage, unless i forget to alternate my aggro combo in, generally losing single target aggro isn't too big of a problem. In normal dungeons it used to not be uncommon for WAR I knew on my pve server to outdamage randos doing this.
Turning off grit helps me repeatedly use Dark Arts to add boosted Hard Slash and occasionally defensive cooldowns, so I have some aggro leeway to aggressively dps. Though I bet it makes the healer sad, I at least try to regularly self heal and roll all CDs.
I generally prefer as a heal that tanks keep their defensive stance so that I don't have to heal them besides the usual regen and a few medicas here and there for boss AoEs.
I tend to think (maybe wrongly) that not having to lose so much time switching from cleric to heal actually makes me boost the party DPS significantly.
Balmung:Â Suen Shyu