
If I was starting the game this time next year instead of this time last year, I might have started Aghurlal's character concept as an RDM one. It seems pretty close in concept (spell-slinging melée fighter with a weapon designed for dexterity) to the fighting style of his original inspiration.
However, as it stands, I'm very happy with the way I have developed him and I don't want to retcon the stuff I've done so far. Like I said in the other thread, he has enough to juggle with his DRK soul crystal, his LNC+ROG-style weapon proficiencies, and his FSH profession. I won't be adding RDM on top of that without some very compelling story input from other players.
BUT. Gameplay-wise. I will absolutely be taking the class (probably a few months after launch... dem DPS queues) and probably make a bunch of screenshots/edits with Aghurlal as it, too. May or may not weave it into the sneaky alternative universe I have where he's the Warrior of Light, lol.
However, as it stands, I'm very happy with the way I have developed him and I don't want to retcon the stuff I've done so far. Like I said in the other thread, he has enough to juggle with his DRK soul crystal, his LNC+ROG-style weapon proficiencies, and his FSH profession. I won't be adding RDM on top of that without some very compelling story input from other players.
BUT. Gameplay-wise. I will absolutely be taking the class (probably a few months after launch... dem DPS queues) and probably make a bunch of screenshots/edits with Aghurlal as it, too. May or may not weave it into the sneaky alternative universe I have where he's the Warrior of Light, lol.