
(05-17-2017, 09:53 PM)EliBallard Wrote: I do want to say that I find it odd that people pull out the whole 'they had to do this because of servers, etc.' like SE is some startup indie developer, or hell, even a smaller MMO company like Trion. Square Enix is massive and they owe a huge debt to XIV for their recent success and pulling them from the brink of bankruptcy. They (the higher ups, I realize this is beyond the control of the devs) have consistently bungled anything to do with server infrastructure as shown in misjudging housing demand not once, twice, but three times among other things.
They've proven unwilling to spend money where it's needed (improved servers, etc.) or work on a proper solution like continuing on to the next logical step in their cross-realm stuff and give us the server visiting system GW2 has, or moving unused server space from low pop realms such as Jenova to Balmung as needed, making housing properly instanced like any sane MMO should.
Like yeah, I realize we have to be realistic, but I also don't think SE needs any of you to defend them. They're a multi-billion dollar company and these issues are because of conscious decisions they made at a high level. It's perfectly reasonable for people to be frustrated and need to vent here without them being told (most often by longtime Balmung residents with 8 characters safely already on the server) to calm down and/or get over it.
Some of it is poor decisions, yes. But a good chunk of it goes back to the original structure of the game. The original engine is crap, plain and simple. I am given to understand that Yoshi-P's crew wanted to scrap it and start fresh with an engine better suited to an MMO, but they would have lost Legacy characters had they done so. So they were stuck working within a shit framework trying to make it work better.