
I'll preface this by saying that this was ultimately a necessary measure (although if they don't time it right, it'll also be hilariously inadequate), but I'm also against blaming the players because blaming the players imply that the players have been given the adequate tools to handle this as a community issue, when players demonstrably have not received any such thing for the ~4 years this game has been released.
"Alright, our sledgehammer put several holes into the walls, but at least that damned fly is dead!"
You know what's really jarring? Watching the FFXIV NoClip documentary and then waking up to this kind of news.
On the one hand, you have the amazingly well-oiled machine that is the FFXIV ARR team rebuilding an MMO in 2 short years while the other team maintains 1.0. Hearing the difficulties and success in intense project management to get an acceptable product out in a very limited amount of time, the amount of organization and dedication that must have taken.
And then things like this happen. Server issues that have existed for years finally reaching critical mass during an important time like an expansion launch. The sheer lack of planning and foresight.
"Alright, our sledgehammer put several holes into the walls, but at least that damned fly is dead!"
You know what's really jarring? Watching the FFXIV NoClip documentary and then waking up to this kind of news.
On the one hand, you have the amazingly well-oiled machine that is the FFXIV ARR team rebuilding an MMO in 2 short years while the other team maintains 1.0. Hearing the difficulties and success in intense project management to get an acceptable product out in a very limited amount of time, the amount of organization and dedication that must have taken.
And then things like this happen. Server issues that have existed for years finally reaching critical mass during an important time like an expansion launch. The sheer lack of planning and foresight.