
(08-26-2017, 05:47 PM)Arashin Kujqai Wrote: The first being, how do you explain your weapons when you carry them (assuming you do). Some of which seem overly large or aren't truly connected to anything. Best example I can think of is having an axe on your back but you're shirtless(so no straps or anything to latch it onto). Assuming it's relevant to your character, do you emote or mention it every session or etc? Or do you just leave it on your back and hope people assume you have an invisible strap around you?
I have never met a person who has needed that level of explanation to explain the game's graphics in RP in 3-4 years. There's usually a really understandable suspension of disbelief that "maybe a strap just isn't animated there."
TL;DR No explanation required.
(08-26-2017, 05:47 PM)Arashin Kujqai Wrote: The other is more or less similar to the often introvert questions but I was still curious regardless. How do you RP a.. "mean" character? I mean, being shy, introvert, or openly blunt is one thing, but what about a character that is an introvert but also an aggressive asshat? I know it's common to keep in mind that you =/= your character but I wondered how comfortable people will be to start a session with someone so quiet and then when they do walkup, they get aggressive IC treatment. It feels like a "don't bite the hand that feeds you" kinda deal. You finally get someone to walkup but you fear of putting them off from how the character naturally is. Thoughts?
This is a subject that's been discussed a few times. Pretty much if your character is going to act standoffish and reject attempts at communication and make no attempts at communication then the lack of RP is the player's own fault.
A way around this is OOC communication. Your character is more than welcome to have this kind of personality as long as you're not relying on stranger walkups and things like that. Post a thread in making connections and try to plan a reason for both characters to run into each other that your character IS motivated to be a part of. This reason should exist. If it doesn't then it might be time to go back to the drawing board.