
(08-27-2017, 03:37 AM)Arashin Kujqai Wrote: ^ It was more implied to be with stranger walkups. I feel as though mentioning OOCly how a character is might metagame a little bit? Idk, like telling someone "Don't worry he's just grumpy" gives them some form of key to change around how the session goes based off that info alone.
I'm of the mind that it's better for people to know what they're getting into. Communicating in general just prevents people from getting upset about something down the line that was easily addressed in the beginning. RPing a character like this is rife with pitfalls and I frankly don't suggest it unless you've got a thick skin and good communication skills.
Example: "Why didn't you tell me he just wasn't going to want to get to know anybody at all I wouldn't have wasted my time."
or
"Why didn't I know they had an inclination towards doing bad/evil to my character etc?"
I've had players place their characters behind a "try to get to know me" wall so thick that I gauged that it honestly wasn't going to be an interesting or rewarding use of my time to try and RP with them. Maybe someone else will be down for that kind of thing but it's usually not my cup of tea. Good thing for me and the other guy that I knew beforehand, eh?
The line between actually metagaming IC knowledge and just giving a player an OOC heads up that a character is a jerk is very thick and should be used to prevent issues. It's no more "metagame" than someone putting an alignment on a wiki. If I know a character is a truly evil/mean SOB I'm not gonna throw my cinnamon roll into their path if I have no interest in her getting squashed by them. It's just better for everyone if you put up the right signs to indicate these things so players do not engage in rp they don't ultimately want.