(10-26-2017, 08:23 PM)Livia Wrote: Also, if someone has a severe physical injury, does that typically still require a recovery time, even with a gifted healer?
Per lore, yes. There's a late HW MSQ example of a character who is essentially walking-wounded but severely enough that she's on the verge of collapse arriving in the base of some of Eorzea's foremost practitioners of healing magic, and despite getting their attention straight away, it's said that she'll still need bedrest to recover from her ordeal. This theme - of characters receiving life-saving magical interventions, but still needing recovery time - continues in the SB MSQ.
HOWEVER -
(10-26-2017, 08:23 PM)Livia Wrote: How do you play out the differences between having a skilled healer vs. just carrying a few potions with you?
I second what Syranelle said. As a healer RPer, you are Dispenser of Plot Devices Extraordinaire. You essentially fine-tune it to what your patient's RPer needs. Sometimes they need to be back on their feet right away so they can continue to participate in an RP event (this is why tournament RP often involves "boop-healing" where a quick boop with a healing stick heals all injuries to full). Sometimes they're wanting to RP out consequences for a decision their character made (for good or ill), so they'll want their character to be told something that fits what they had in mind for the recovery time. Either way, your role is to help them achieve what they want out of the injury subplot.
Sometimes... in fact, often, TBH, this means compromising your mental image of how long an injury should take to recover from. More than once I've had people walk into RP clinics with injuries that are INCOMPATIBLE WITH LIFE, full stop. They should have died when they sustained the injury, instantly, but here they are, walking into your clinic and complaining of mild pain. You just have to roll with it. Your job isn't to question people's OOC medical know-how, it's to give them the plot device they wanted when they decided to contact a healer. Ask the player what it is they're looking for and go from there.