
It's totally alright, to say the same logic, I played a MUD game called Achaea. When we need to log out, we usually say "my soul is needed elsewhere", or "my soul is tired, and need resting."
One of the benefits of being a role-player is the ability to navigate around the game mechanic. In FF XIV, I could just say, "I will retreat back to the inn." And many will know what that's means.Â
The best thing about it, is that there isn't a specific way to go about things, you could have a way of doing it that could spread to the entire linkshell, while another linkshell would do it in a different way. That is totally fine, because an experienced role-player is tolerant about new idea and flexible about it - they will role-play accordingly.
Chances are, not more people will asked specifically why you said you are weak yet you have pugilist experience in your skill set displayed on the info windows, because everyone knows it's a game mechanic.
If you do worries about it, at the very least you have a reason standing by. Any of the suggested idea will work.
One of the benefits of being a role-player is the ability to navigate around the game mechanic. In FF XIV, I could just say, "I will retreat back to the inn." And many will know what that's means.Â
The best thing about it, is that there isn't a specific way to go about things, you could have a way of doing it that could spread to the entire linkshell, while another linkshell would do it in a different way. That is totally fine, because an experienced role-player is tolerant about new idea and flexible about it - they will role-play accordingly.
Chances are, not more people will asked specifically why you said you are weak yet you have pugilist experience in your skill set displayed on the info windows, because everyone knows it's a game mechanic.
If you do worries about it, at the very least you have a reason standing by. Any of the suggested idea will work.
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