I wish you'd tell me how to quote like you just did TwT
I suppose that is a rather compelling argument. My inexperience is perhaps leading me to underestimate the amount of people that actually yearn for a position of importance and power. However, even with your less restrictive idea, that still prevents people from RP'ing previous timelines with players who have already ran through it. So mostly your concerns fall down to positions of power, aspects which I think are worth a little research at least to see how much interest there is in particular areas and how much influence such players have on each other. You do seem to be comprehending it as though I am implying the the leaders have full control over everything you do and such but rather I mean to place them as a guide. We'd need to be very careful with planning it of course but there could be a reasonable way of handling it given a little thought if the interest was there.
If you're part of a Grand Company then you must expect to follow orders from a superior though, right? Likewise, if you're a randomer then you have no allegiances to strictly adhere to so even if you disagree then you can just ignore it and move along if you so choose.
I'm a little tired now so can't explain myself as well as I could but I hope the idea isn't too fairytale-ish ^^;;
Quote:Ultimately, I look at it from the other side. Imagine you're a new player and you come into the game. You start RPing and you find out that Kylin (no offense to him, he's just a well-known name ) rules Ul'dah as it's Minister of Coin, and you can't ICly fight Primals because the Blades of Nald'thal already killed them all. You can't take any form of IC leadership because all the positions were already voted in. You can't do content IC because it's all already been done. How do you RP a great warrior? How this inclusive to you or your concept? You can't vote on it because all the votes were already done. Let's say a new vote comes up. You pitch your concept, and it's good, but because you're a new player, no one wants to vote for you. Instead, they'd rather vote for Ashren Snow (and, no offense intended, he's just a well-known name ), because he's a known quantity in the community and they just like him better. How is this fair?
So, I see it as amazing -- for those who are in power of it! Those who aren't are marginalized and excluded, and it's being done on a grand scale. If an FC or LS wants to do this in their own internal plot, that's fine: no one else has to recognize it, and if I don't like it, I can always leave that group. If the community as a whole does it, though, my only option is to leave the server or the game entirely. I can't support an idea like that.
I suppose that is a rather compelling argument. My inexperience is perhaps leading me to underestimate the amount of people that actually yearn for a position of importance and power. However, even with your less restrictive idea, that still prevents people from RP'ing previous timelines with players who have already ran through it. So mostly your concerns fall down to positions of power, aspects which I think are worth a little research at least to see how much interest there is in particular areas and how much influence such players have on each other. You do seem to be comprehending it as though I am implying the the leaders have full control over everything you do and such but rather I mean to place them as a guide. We'd need to be very careful with planning it of course but there could be a reasonable way of handling it given a little thought if the interest was there.
If you're part of a Grand Company then you must expect to follow orders from a superior though, right? Likewise, if you're a randomer then you have no allegiances to strictly adhere to so even if you disagree then you can just ignore it and move along if you so choose.
I'm a little tired now so can't explain myself as well as I could but I hope the idea isn't too fairytale-ish ^^;;
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)