Hydaelyn Role-Players

Full Version: Main Storyline: A Matter of Taste, or RP Etiquette?
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Before I dive in to this, I'd like to open with a disclaimer! I'm posting this for a good, healthy discussion to take place. Disagreements may occur. If they do, and you happen to be involved in the disagreement, please keep a level head and keep your tone respectful. I'm not really certain how contentious this topic might be, but I don't want it spiraling out of control in the event that there are differences of opinion.

Let's talk about the "Main Storyline," and how we regard it in RP.

This RP community comes from all corners of the MMO and/or RP universe. Some of our members are even new to both. With such diversity comes a colorful variety of playstyles. Specifically, I'm talking about RP styles.

Most of my RP experience in MMOs comes from Aion, so forgive me if I over-use it as an example. Aion, like most MMOs, had a "Main Storyline." FFXIV:ARR does as well! In both, the player is put in a position of considerable growing importance, which puts them in a position to interact with all of the unique NPCs and allows them to see all the world, encountering (and often remedying) most of its problems. I've never played other MMOs extensively, so I can't really say for sure whether games like WoW, GW2, SWTOR, Eve, NWN, and others had such a thing as a single-player storyline.

When MMOs give us these pre-packaged stories, some roleplayers opt to still regard the stories as though they're happening to them. Most, in my experience, extract the lore they learn from it and mostly disregard it, giving their characters a more natural role in the world presented to us. In Aion, I came across the occasional RPer who wanted to regard elements of the main story as happening to their character in real time. This, of course, caused some conflict. For instance, the Shadow Court (a ruling power for Asmodians in Aion) would capture the player and force them to fight their way out of a dungeon in order to assess their skill. While it wasn't magnanimous, the more people who claimed the Shadow Court was after them in the same fashion as dozens of RPers before them, the more we had to wonder what exactly made everyone so very special that they were the target of such attention. This was a minor thing, but more confusion erupted when players were taking credit for killing a being who would not and could never return--when it was the "hero" of the story who did so.

Similarly, in FFXIV:ARR, I have heard some rumors about players claiming to fight and kill Primals, as the "hero" of the overarching storyline does. I'm not well-versed in the XIV lore, but even in the event that primals can return to power after a good slaying or two, the story does establish that these rises to power for the primals happen over an extended period of time, and the manner in which you encounter them is lauded as being alarmingly different or rare.

It is my opinion, that players shouldn't encounter Primals, or at least shouldn't encounter them as casually as they might enter in to a fight in a video game. I'd even go as far as to say that it should be rare to be accepted to the Scions. Even the "hero" of the Main Storyline is told to keep their affiliation somewhat confidential. At least, they're told to never, ever talk about the location of the Waking Sands and to try to be discreet about their membership (though obviously some NPCs are well aware of your affiliation and often tap in to your resource.) I also think that instances should be treated worth a grain of salt. For instance, Toto-Rak is "off limits" to outsiders, so if you were there, you'd better justify it ICly, and probably not using the same excuse the story gave you. You're not there to rescue the Elder Sylph. You're... maybe there to execute an experiment with the approval of whatever Grand Company you've enlisted with.

Anyway, enough about my opinion. What do you guys think? How should RPers regard the Main Storyline? How should RPers regard other RPers who are clearly considering every point in the Main Storyline actual events that have happened to their character? (Personally, in other games, I have always simply taken to silently dismissing them as crazy, but respectfully humoring them to their face.)
I'm personally not imagining that the main storyline is actually happening to my character. As you commented, that'd be chaotic.

Regarding the primals, it'd be very cool if someone ever organized an event in which an army of RPed characters have to actually fight one. We don't need the game story, we can make our own and play it our way!
I think any role that should by all rights exalt your character to a position of great renown or influence in the world, should be avoided at all costs.
There just isn't enough room in the world for everyone to be the dragonborn. (just an example)
That's why it's better that no one claims to be a mythical hero, and just ignores any feats of greatness, for the sake of better RP.

That's my view on the whole thing.
You know, I would love to have an mmo where there is no over-arching storyline, or at least not one that thrusts you into the middle being the god-like hero they god-mod you to be. Have it be a background thing that the npcs talk about and MAYBE you encounter snippets of the story during your adventures. There should be quests and dungeons though, otherwise it would just be a horrible grinder game.
The main story is geared towards telling the tale of a single hero for the most part and there is absolutely nothing out there that will ever make a single role-player worthy of portraying the sole hero in a multi-player game. I'd be fine with someone tastefully presenting their character as part of a greater force, though - be it one of the Grand Companies, an enemy faction or even the Scions. I'll likely be incorporating some of the flavour lore I've learned during the course of the main storyline, though. There's some pretty interesting nuggets of information such as giving insight into the various plights major settlements face and their local superstitions and so on.
Ive always been a fan of "a hero did it" A nameless person just known as A Hero... kinda like the recent anime where the characters were all called by titles instead of names... or like Clint Eastwoods spagetti westerns.
Some of the lore you could probably use in RP but agree that a lot of things are just impossible to use because they make a character seem all powerful. Can probably get away with Grand Companies being canon for your character because technically its just like a group you work for it doesn't really grant the character some all powerful god killing abilities or anything exclusive.
(08-30-2013, 06:56 PM)Nimarhie Wrote: [ -> ]Ive always been a fan of "a hero did it" A nameless person just known as A Hero... kinda like the recent anime where the characters were all called by titles instead of names... or like Clint Eastwoods spagetti westerns.

Loved MaoYuu, it was brilliant.
I have to agree with the "A Hero Did It" approach, for the most part. I'm actually of the school of thought (and if it isn't a school, it is now!) that the main storyline exists in its own vacuum. The game universe is frozen on stasis until the developers release a new expansion.

The problem comes from knowing where, chronologically speaking, the roleplayers stand in the current frozen storyline. From what I've seen in other games, it seems like the common thing to do is to infer from the storyline the state of events of each area and merge them together in some sort of massive concurrent story.
Rakka'sae Big Grin hi! I think we should use our best judgement when incorporating our story quests into our IC roleplay. A lot of stuff shouldn't be used, becuase it just won't make sense if a hundred roleplayers are all saying they did or fought the same thing when it was supposed to be a unique experience or whatever Tongue
I think it's important to remember that the Primals can, apparently, come back.  Smile  Ifrit has been killed many times, and Titan has been killed more than once, as have others.
While I have no problem with people from the main storyline being mentioned, I don't believe they should be rp'ed at all, that being said I also think that small storyline pieces with a different outcomes can be used, I also like the idea that what happens in the storylines should just be considered rumors.
Killed by very large forces at least from what i gather and not easily. Having everyone and his Mother having done battle with and defeated primals it just gets silly XD
I've been wondering about this in relation to those who want to play Summoners IC. To summon a Primal Egi, one must need to have faced that Primal before. While Primals can and do return, it does tend to be over an extended period of time and with great attrition. With all that in mind, how does one justify being a Summoner?
(08-30-2013, 08:41 PM)C Wrote: [ -> ]I've been wondering about this in relation to those who want to play Summoners IC. To summon a Primal Egi, one must need to have faced that Primal before. While Primals can and do return, it does tend to be over an extended period of time and with great attrition. With all that in mind, how does one justify being a Summoner?

There's a statement made right around the time you encounter Ifrit that basically says that he's been summoned with greater and greater frequency over the past five years since the Calamity.  They describe the war between Ul'dah and the Amalj'aa as a "war of attrition," speaking of the Immortal Flames stamping Ifrit out over and over, but ultimately getting nowhere (as his people always summon him again).

It does take time...unless the world was wrecked, the aether lines are completely fucked up, and the beast tribes are stockpiling crystals to force a summon.
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