Firsty, that 'Sue' test was fun!
As this has some spoilers up through about the 'big level 20 story fight' stuff I'll hide the rest
As this has some spoilers up through about the 'big level 20 story fight' stuff I'll hide the rest
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I'm somewhat with you, in that I try to have my characters 'fit in' more than 'stand out' due to inherent awesomeness or whatever. In FFXIV, I did decide to make use of echo- not because 'hey look it makes me special,' but rather because I could potentially see my character ICly coming up against Primals in the future (it turned out to be a good thing I did, since my FC leader decided to 'test' some of us against a manifestation of Ifrit, having forgotten (oocly) about tempering! Wound up being the perfect way for her to find out, 'hey this could have gone really badly, lucky you it didnt.' Having the echo was also the final 'nudge out the door' to get her from being a stay-at-home mom type to taking up adventuring. Before, she had agreed to help out her friends but wasn't really into it, but being one of 'the few' who can stand up against Primals and not get scrambled egg brains gave her the feeling that she has a responsibility to do more. But she's also a Seeker who actually adheres to Seeker cultural norms for the most part, who has made some poor decisions and actually has IC negative consequences to go with those (as opposed to somehow turning those consequences into perks, as I've seen done before).
To me, a character needs to have some way to grow. They can be talented, sure- that's another facet to add, after all- but if they're good at everything then where do they grow? If everything's gone right for them and they've never made a poor choice, what do they have to overcome? To me a big part of enjoying a character is overcoming adversity, not showing off how awesome they are. And if you do it right, you can be awesome in the process of overcoming adversity, without coming across as the Sue of doom
I'm somewhat with you, in that I try to have my characters 'fit in' more than 'stand out' due to inherent awesomeness or whatever. In FFXIV, I did decide to make use of echo- not because 'hey look it makes me special,' but rather because I could potentially see my character ICly coming up against Primals in the future (it turned out to be a good thing I did, since my FC leader decided to 'test' some of us against a manifestation of Ifrit, having forgotten (oocly) about tempering! Wound up being the perfect way for her to find out, 'hey this could have gone really badly, lucky you it didnt.' Having the echo was also the final 'nudge out the door' to get her from being a stay-at-home mom type to taking up adventuring. Before, she had agreed to help out her friends but wasn't really into it, but being one of 'the few' who can stand up against Primals and not get scrambled egg brains gave her the feeling that she has a responsibility to do more. But she's also a Seeker who actually adheres to Seeker cultural norms for the most part, who has made some poor decisions and actually has IC negative consequences to go with those (as opposed to somehow turning those consequences into perks, as I've seen done before).
To me, a character needs to have some way to grow. They can be talented, sure- that's another facet to add, after all- but if they're good at everything then where do they grow? If everything's gone right for them and they've never made a poor choice, what do they have to overcome? To me a big part of enjoying a character is overcoming adversity, not showing off how awesome they are. And if you do it right, you can be awesome in the process of overcoming adversity, without coming across as the Sue of doom