I do enjoy playing characters that invite interaction in some form or another -- but not because of say, beauty or immaculate skill or anything of the sort. I don't want to be the center of the universe around whom everyone turns, but simply make it easy to find a reason to RP with my character, to want to interact with them.
For example, my World of Warcraft character, Solieyu, Â was a hyperactive, obnoxious and half-manic Night Elf. Playing that sort of character made it very easy for me to engage in RP with well, just about anyone because it was well within his personality to walk up to someone and start babbling about whatever was in his brain at that particular moment.Â
For my Final Fantasy character, Fenix, I'm taking a much different approach -- for me, this character is all about challenging myself to play something new and refreshing. He is a very mysterious, quiet character -- little is known about him, and he reveals very little. He is a skilled fighter, but he has realistic weaknesses and strengths -- at least, as far as I believe.
But to me, the trick to playing that sort of character is not to go overboard with it. Just because he is mysterious and a closed book doesn't mean his past has to be grand or filled with nothing but sorrow. I write him to have this air of mystery simply to invoke questions in other peoples' characters to allow hooks for interaction. 'Where does he come from?' 'Why is he so guarded about his past?' 'Who is he, really?' Things of that sort. Even if the truth behind his past is entirely mundane and 'normal,' I'm challenging myself to make the character intriguing enough to make people want to find that out. Maybe that's a bit attention seeking, but to me interaction is what RP is all about, and giving people ways to do that is helpful, I think.
For example, my World of Warcraft character, Solieyu, Â was a hyperactive, obnoxious and half-manic Night Elf. Playing that sort of character made it very easy for me to engage in RP with well, just about anyone because it was well within his personality to walk up to someone and start babbling about whatever was in his brain at that particular moment.Â
For my Final Fantasy character, Fenix, I'm taking a much different approach -- for me, this character is all about challenging myself to play something new and refreshing. He is a very mysterious, quiet character -- little is known about him, and he reveals very little. He is a skilled fighter, but he has realistic weaknesses and strengths -- at least, as far as I believe.
But to me, the trick to playing that sort of character is not to go overboard with it. Just because he is mysterious and a closed book doesn't mean his past has to be grand or filled with nothing but sorrow. I write him to have this air of mystery simply to invoke questions in other peoples' characters to allow hooks for interaction. 'Where does he come from?' 'Why is he so guarded about his past?' 'Who is he, really?' Things of that sort. Even if the truth behind his past is entirely mundane and 'normal,' I'm challenging myself to make the character intriguing enough to make people want to find that out. Maybe that's a bit attention seeking, but to me interaction is what RP is all about, and giving people ways to do that is helpful, I think.