
Personally I find RPing weaknesses, quirks, and or habits to be more rewarding than lets say the power grab. My character has a particular affinity for fire but it's uncontrollably sporadic so he just doesn't try to attempt it. I decided to try out THM to see how astral fire would work out with RP not really understanding the mechanics of the class. The issue is I RP that I cannot access the other elements within THM besides fire. The whole mechanic of THM mp management is using umbral ice...which I refuse to use (Ice spell). So i just keep casting fire over and over again because that's all I can tap into, thus draining my mp pool and becoming mentally drained and exhausted. All in all it's just something my character is not good at and I'm perfectly happy with RPing that vulnerability.
I just find that having faults is part of being well rounded, though it can be completely subjective and misinterpreted of course. As of now I find playing a supporting role to others stories is fun. If at some point in time we alternate through each character's goals and plots I'll maybe toss something involving my character's story in there but not too often. Subtle, long intermittent character growth/ plot development is more appealing to me.
I just find that having faults is part of being well rounded, though it can be completely subjective and misinterpreted of course. As of now I find playing a supporting role to others stories is fun. If at some point in time we alternate through each character's goals and plots I'll maybe toss something involving my character's story in there but not too often. Subtle, long intermittent character growth/ plot development is more appealing to me.