![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
There's some positional lag in ARR, which causes the problem of being hit by AoEs even though you are out of their area. There are also some skills whose area is actually slightly wider than the marker, so you can't stay just out of the edges to avoid the damage. When combined with a fast charge, you get almost unavoidable attacks. When I tank, there are times where I run a whole screen worth of length to make sure I'm nowhere near the AoE when it goes off.
My problem with tab-targetting combat systems is that they tend to devolve into a game of Cooldown-Babysitting. ARR did a good job of allowing me to look at the game instead of having to stare at the cooldowns until end-game. There are some fights there that require you to stare at the boss' charge meters (that is just on top of his health) and to watch the cooldowns to make sure you can stun/silence them. In those bosses, I stop looking at the game proper to stare at the bottom of my screen, where I had to move the boss' health bar so I could keep an eye on the hotbar too. In those bosses, I'm not playing ARR: I'm playing Hotbar: Watch for the Charge Attack Online.
My problem with tab-targetting combat systems is that they tend to devolve into a game of Cooldown-Babysitting. ARR did a good job of allowing me to look at the game instead of having to stare at the cooldowns until end-game. There are some fights there that require you to stare at the boss' charge meters (that is just on top of his health) and to watch the cooldowns to make sure you can stun/silence them. In those bosses, I stop looking at the game proper to stare at the bottom of my screen, where I had to move the boss' health bar so I could keep an eye on the hotbar too. In those bosses, I'm not playing ARR: I'm playing Hotbar: Watch for the Charge Attack Online.