
Latency is what bothers me most since it can fluctuate quite a bit at times but I guess there's nothing that can be really done about that.
What I ABSOLUTELY HATE is the system where enemies run back to their original spawn zone after you reach past a certain radius, making them invulnerable and having to start all over again. This even happened with a large Fate Boss in the Highlands that was almost dead, only for the person taking aggro to run out of range and reset his health. At the VERY least, there should be a little warning and countdown time to when you have left the spawn range, giving you the chance to return. That said, I still don't think rendering them invincible is fair, it is so frustrating.
Also enemies that can hit you with a melee attack when you are nowhere near them...
M:H/Vindictus' system is just unparalleled..
What I ABSOLUTELY HATE is the system where enemies run back to their original spawn zone after you reach past a certain radius, making them invulnerable and having to start all over again. This even happened with a large Fate Boss in the Highlands that was almost dead, only for the person taking aggro to run out of range and reset his health. At the VERY least, there should be a little warning and countdown time to when you have left the spawn range, giving you the chance to return. That said, I still don't think rendering them invincible is fair, it is so frustrating.
Also enemies that can hit you with a melee attack when you are nowhere near them...
M:H/Vindictus' system is just unparalleled..
![[Image: ecec20e41f.png]](https://puu.sh/xvMxb/ecec20e41f.png)
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)