I know there was a guild in World of Warcraft that dedicated itself to capturing criminals in Stormwind. They were plagued with characters that got captured and promptly escaped (because nobody wants their characters to be unavailable for long periods of time). It was quite popular, however, or so I hear.
I'll leave the other specific details for other, more knowledgable people, but that was the main thing I want to focus on: player charcaters won't stay in prison.
Just like comic book villains, you could say.
There's also the problem that there's no way to enforce any kind of law mechanically so ,in a way, you would still have no consequence for them unless they choose to accept them. It's a problem of the player more than the character's.
The Grand Companies don't act as a police for the different city states: they are the military branch. Each city has a 'police' of sorts: Ul'dah has the Brass Blades, Gridania has the Wood Wailers and Limsa Lominsa has the Yellow Jackets. Those groups dedicate to enforce the law and security inside the city's territory, while the Grand Companies dedicate theirselves to foreign threats (like the Garleans).
So you could have characters being part of one of those groups (though I can assure you getting the proper uniform for the Brass Blades requires level 50), or you could have a Free Company to act as some sort of private security agency that is sometimes hired by the city states. Or plain old bounty hunters. Those are always fun.
Not sure how well the idea would be received, though, since it's very dependant on the roleplaying community's acceptance. And not every roleplayer knows or visits the RPC regularly to give us their two cents.
I'll leave the other specific details for other, more knowledgable people, but that was the main thing I want to focus on: player charcaters won't stay in prison.
Just like comic book villains, you could say.
There's also the problem that there's no way to enforce any kind of law mechanically so ,in a way, you would still have no consequence for them unless they choose to accept them. It's a problem of the player more than the character's.
The Grand Companies don't act as a police for the different city states: they are the military branch. Each city has a 'police' of sorts: Ul'dah has the Brass Blades, Gridania has the Wood Wailers and Limsa Lominsa has the Yellow Jackets. Those groups dedicate to enforce the law and security inside the city's territory, while the Grand Companies dedicate theirselves to foreign threats (like the Garleans).
So you could have characters being part of one of those groups (though I can assure you getting the proper uniform for the Brass Blades requires level 50), or you could have a Free Company to act as some sort of private security agency that is sometimes hired by the city states. Or plain old bounty hunters. Those are always fun.
Not sure how well the idea would be received, though, since it's very dependant on the roleplaying community's acceptance. And not every roleplayer knows or visits the RPC regularly to give us their two cents.