Another friendly "Back in my day... get off my lawn!" from a 1.0 vet.
In 1.0, teleporting to aetherites didn't cost gil, it actually cost anima. Characters had an anima pool and each teleport cost a certain amount depending on how far away it was. Anima regened very slowly so it was completely possible to burn through your anima and be unable to teleport anywhere for a RL day or two. And if you burned through your whole pool it would take you a week or two before you had built up enough to anima to feel like you could teleport without deep consideration.
I had more than one friend that teleported out to the middle of no where and then realized they didn't have anima to get back and had to run the entire way. Or those that had so little anima that they had trouble taking part in end game stuff because they couldn't zip around willy nilly. Being frugal with your teleports and/or sharing them with friends was a big deal.Â
I continue to treat teleportion as if I had anima. I concider it IC but use it sparingly.
In 1.0, teleporting to aetherites didn't cost gil, it actually cost anima. Characters had an anima pool and each teleport cost a certain amount depending on how far away it was. Anima regened very slowly so it was completely possible to burn through your anima and be unable to teleport anywhere for a RL day or two. And if you burned through your whole pool it would take you a week or two before you had built up enough to anima to feel like you could teleport without deep consideration.
I had more than one friend that teleported out to the middle of no where and then realized they didn't have anima to get back and had to run the entire way. Or those that had so little anima that they had trouble taking part in end game stuff because they couldn't zip around willy nilly. Being frugal with your teleports and/or sharing them with friends was a big deal.Â
I continue to treat teleportion as if I had anima. I concider it IC but use it sparingly.