I do feel that grouping up with people you know is necessary. Otherwise, the Duty Finder group defaults to "kill opposing team's healer before your healer dies," which is as strategic as...well...it's not strategic at all, I think (._.). It's even less strategic than tank-and-spank for PvE, 'cause at least in tank-and-spank the group contributes to keeping the tank alive (healing, crowd-controlling enemies); whereas in default PvP the healer usually runs a solo marathon, healing himself/herself and praying that the other healer gets K.O.'ed.
From my experience, a group that stays together -- with every member keeping tabs on each other and crowd-controlling any attempts to zerg one member -- can play a much more successful and fun game for all involved.
In fact, I think I'll create a thread proposing that someone make a linkshell solely focused on "fun, friendly PvP," where "winning" has absolutely no place...because PvP can be so fun.
From my experience, a group that stays together -- with every member keeping tabs on each other and crowd-controlling any attempts to zerg one member -- can play a much more successful and fun game for all involved.
In fact, I think I'll create a thread proposing that someone make a linkshell solely focused on "fun, friendly PvP," where "winning" has absolutely no place...because PvP can be so fun.
"And eye will always love you"