Well, if she's a Gridanian Wildwood, she more than likely comes from a more well-to-do background than a Wildwood elsewhere or a Duskwight anywhere. Gridania is pretty much Wildwood Central in terms of population distribution, and they tend to hold positions of authority and power alongside the Padjal. Look to the Archers' Guild, the Adventurers' Guild, the Carpenters' Guild, and the markets, and you'll find Wildwoods running the show. So, if for example, you wanted her to come from a wealthy old Gridanian family, either nobility of merchants, you're in a good position to.
Of course, there are loads of Wildwoods who aren't as well-off, but no less noteworthy. Many of them use their skills in combat to support the Wood Wailers or the Twin Adders, defending Gridania from outside threats like the Ixal. Or are farmers outside the city. Or merchants. You get the idea. Since you're playing an archer, I'm guessing you'll want to roll with that, though.
A good hook might be the fact that Wildwoods and Gridanians are wary towards outsiders. They wish to protect their homeland, and since their homeland has a history of rejecting outsiders by way of the elementals' wrath, they belong to a culture that doesn't precisely smile on people who aren't already from Gridania. Not to say she needs to be a snob (unless you want her to be), but she might be intensely protective of Gridania, as well as proud of the relative beauty and tranquility of the place. Or she could be someone who's always felt stifled by living in one place that's very content to keep to itself, and wants to travel a world that she is overall not very familiar with yet. In that case, you should have her brace for culture shock when she goes to Limsa Lominsa or Ul'dah for the first time.
Ultimately, it's up to you. My recommendations are very much tailored to your character being a Wildwood from Gridania. You also have the option open to make her Ishgardian, which... if you've played the game's story, you've gotten a taste of what the Ishgardians are like. The most snobbish and uptight of Gridania times ten, typically speaking, though there are obviously good eggs in there.
Of course, there are loads of Wildwoods who aren't as well-off, but no less noteworthy. Many of them use their skills in combat to support the Wood Wailers or the Twin Adders, defending Gridania from outside threats like the Ixal. Or are farmers outside the city. Or merchants. You get the idea. Since you're playing an archer, I'm guessing you'll want to roll with that, though.
A good hook might be the fact that Wildwoods and Gridanians are wary towards outsiders. They wish to protect their homeland, and since their homeland has a history of rejecting outsiders by way of the elementals' wrath, they belong to a culture that doesn't precisely smile on people who aren't already from Gridania. Not to say she needs to be a snob (unless you want her to be), but she might be intensely protective of Gridania, as well as proud of the relative beauty and tranquility of the place. Or she could be someone who's always felt stifled by living in one place that's very content to keep to itself, and wants to travel a world that she is overall not very familiar with yet. In that case, you should have her brace for culture shock when she goes to Limsa Lominsa or Ul'dah for the first time.
Ultimately, it's up to you. My recommendations are very much tailored to your character being a Wildwood from Gridania. You also have the option open to make her Ishgardian, which... if you've played the game's story, you've gotten a taste of what the Ishgardians are like. The most snobbish and uptight of Gridania times ten, typically speaking, though there are obviously good eggs in there.