I have no idea why that post says that killing the Primal is not necessary, because it's a plot point for the Summoner questline: people who defeat a Primal are, in a sense, attuned to the Primal's aether. If I had to speculate why, I would say it's because of the massive ammounts of aether a Primal requires to be summoned in the first place: part of it would be irradiated in some sort of magical heat that affects the sorroundings, including people (or maybe only sentient beings). This 'attunement' allows the Summoner to tap on the Primal's essence and extract an egi.
This might seem like you can't be a summoner icly, but you can work around it by bending lore a bit: instead of attuning yourself to the Primal's energies directly, you could go to a place where you could find the Primal's essence in great quantities of the enviorement. You could also do exactly what the storyline says: you defeat the Primal IC. The lore allows for them to be summoned as often as the beast-tribes can (or, in other words, as often as the plot demands) so it is quite plausible that your character was on one of the groups sent to dispatch the Primal.
I have finished that questline and I don't remember any secondary way to get an Egi.
I am on the school of thought that, if the game allows you to be X, then you have a right to roleplay X if you want. Sadly, Squee screwed with us by making their plots around the "THOU ARE THE HERO", so we have to bend lore to make things work.
In the case of White Mages, we have to say that Padjals have been teaching the art for some time now and that many of their students went on to teach it, too.
I have no idea how the Black Mage storyline goes, but you would apply the same idea.
As of Paladins, they can be roleplayed without problems with the given lore: it is stated as soon as you start their storyline that player Paladins are 'Free Sultansworn', who are not really bound to obey the Sultansworn but to hold their moral code, making them basically knights errants.
This might seem like you can't be a summoner icly, but you can work around it by bending lore a bit: instead of attuning yourself to the Primal's energies directly, you could go to a place where you could find the Primal's essence in great quantities of the enviorement. You could also do exactly what the storyline says: you defeat the Primal IC. The lore allows for them to be summoned as often as the beast-tribes can (or, in other words, as often as the plot demands) so it is quite plausible that your character was on one of the groups sent to dispatch the Primal.
ansemaru Wrote:There's, uh. Also a secondary way to gaining an Egi to summon that comes up in the level 50 quest for Summoner, but I don't really want to spoil it for you.
I have finished that questline and I don't remember any secondary way to get an Egi.
Tlamila Wrote:So basically this makes of Summoner, seemingly to Scholar, not as much an exclusive job as it would seem. So what's left that should be hardly RPed at all? White Mage and Black Mage? I don't know much about the second, I just go from what I heard, while white mage in theory is something only padjal can be and in the story you are one just because you are the hero...but clearly fandom must be more elastic. Oh and Paladin I guess?
I am on the school of thought that, if the game allows you to be X, then you have a right to roleplay X if you want. Sadly, Squee screwed with us by making their plots around the "THOU ARE THE HERO", so we have to bend lore to make things work.
In the case of White Mages, we have to say that Padjals have been teaching the art for some time now and that many of their students went on to teach it, too.
I have no idea how the Black Mage storyline goes, but you would apply the same idea.
As of Paladins, they can be roleplayed without problems with the given lore: it is stated as soon as you start their storyline that player Paladins are 'Free Sultansworn', who are not really bound to obey the Sultansworn but to hold their moral code, making them basically knights errants.