I don't care about 'defeating the lore' when the lore is stupidly restrictive and detrimental to roleplaying. If you keep the "padjals are the only ones teaching White Magic and only to super-duper speshiul individuals" you are inviting people to make Mary Sues to justify their chosen Job. Mary Sues, I say, because they'd need to be selected by the padjals (who are major characters) directly, and chosen for super-duper speshiul circumnstances similar to the ones of the questline (the soul crystal directly chosing you, the Elementals ordering the Padjal to teach you, or similar things). All the Mary Sue alarms will go off around these poor players. This is not good for roleplay. The lore has to be bended and the quest canon trampled over if we want White Mages in our roleplay.
An alternative to the Padjals doing the teaching is for that first "very special" White Mage to have started teaching magic to other people, and those people taught others, and those others to others and so on and so forth.
That is not true. Padjal are basically the Elementals' "chosen ones". Their purpose isn't to have White Magic but to act as a direct link between nature (the Elementals) and Gridanians. They are given White Magic the same way you could give a carpenter a hammer: his purpose isn't to hold the hammer but to make furniture.
An alternative to the Padjals doing the teaching is for that first "very special" White Mage to have started teaching magic to other people, and those people taught others, and those others to others and so on and so forth.
Quote:the whole reason padjal are born is to serve in that role
That is not true. Padjal are basically the Elementals' "chosen ones". Their purpose isn't to have White Magic but to act as a direct link between nature (the Elementals) and Gridanians. They are given White Magic the same way you could give a carpenter a hammer: his purpose isn't to hold the hammer but to make furniture.