People with the Echo are immune to the brainwash, yes. But the Primal has to specifically try to brainwash in the first place. If you ask me, the only reason Ifrit managed to do that in his introduction was because the prisoners were shackled. Otherwise, once summoned, the Primal could just go to one of the major city states and brainwash everyone there and in the way.
This tells me a Primal can't do it with their sole pressence, and that it requires for it to concentrate (or something similar) that isn't readily available if he's busy fighting. It could also be a process that consumes a lot of aether and, as such, isn't worth using during combat since it would weaken them considerably. Specially not a good idea if they can't tell if a person has the Echo until after the brainwash spell was cast.
I guess I stand corrected. But I still reject that canon. It would be fine if this was a singleplayer RPG where the player character is truly unique in his reality. But he isn't. Squeenix is trying to have their cake ("White Magic is super-duper spechul!") and then eat it ("You, our dear players, are also super-duper spechul!"). So special, we are, that the Elementals have to vouch for us to the Padjal, and they have to teach us despite their reserves.
This would be akin to giving us the choice to pick Padjals in race selection. It's all fine and dandy if the player pool is limited to only one person (or maybe half a dozen), but it is not acceptable in a massively roleplaying scene. We have to bend lore, not only to justify all the White Mages, but also because the game itself is giving contradictory messages: that white magic is severely limited by the Padjals and the Elementals, yet every single player character can pick that Job.
If Squee wanted White Magic to be super duper special they should have limited the ammount of player characters that can be White Mages with some kind of limit (which would piss people off on a meta-game scale), or not allow any player to become one at all. The same way we can't be Padjal in character creation.
This tells me a Primal can't do it with their sole pressence, and that it requires for it to concentrate (or something similar) that isn't readily available if he's busy fighting. It could also be a process that consumes a lot of aether and, as such, isn't worth using during combat since it would weaken them considerably. Specially not a good idea if they can't tell if a person has the Echo until after the brainwash spell was cast.
Quote:White Mage is tricky. There is a reason only Padjal know White Magic.
I guess I stand corrected. But I still reject that canon. It would be fine if this was a singleplayer RPG where the player character is truly unique in his reality. But he isn't. Squeenix is trying to have their cake ("White Magic is super-duper spechul!") and then eat it ("You, our dear players, are also super-duper spechul!"). So special, we are, that the Elementals have to vouch for us to the Padjal, and they have to teach us despite their reserves.
This would be akin to giving us the choice to pick Padjals in race selection. It's all fine and dandy if the player pool is limited to only one person (or maybe half a dozen), but it is not acceptable in a massively roleplaying scene. We have to bend lore, not only to justify all the White Mages, but also because the game itself is giving contradictory messages: that white magic is severely limited by the Padjals and the Elementals, yet every single player character can pick that Job.
If Squee wanted White Magic to be super duper special they should have limited the ammount of player characters that can be White Mages with some kind of limit (which would piss people off on a meta-game scale), or not allow any player to become one at all. The same way we can't be Padjal in character creation.