(01-03-2014, 01:25 PM)Ildur Wrote: I guess I stand corrected. But I still reject that canon. It would be fine if this was a singleplayer RPG where the player character is truly unique in his reality. But he isn't. Squeenix is trying to have their cake ("White Magic is super-duper spechul!") and then eat it ("You, our dear players, are also super-duper spechul!"). So special, we are, that the Elementals have to vouch for us to the Padjal, and they have to teach us despite their reserves.
I believe there is a dividing line between two viewpoints of players.
One set of players see the game as supporting a singular hero. Your player character. While other characters (adventurers) certainly exist within the universe, only your character actually goes through all the hardships that your character does or achieves the things you do. Only you are the hero blessed by Hydaelyn. Any others that come with you are friends who come along for the ride. Raya-O-Senna never acknowledges teaching WHM to any other. She says you are the first in centuries. When Jenlyns gives you the Gallant Surcoat, he says you are the only outsider of true Sultansworn to receive it. If you are a 1.0 player, certain NPCs recognize your character as the one they stood next to on Carteneau.Â
The other set of players see the game as supporting multiple heroes. Your player character and those of your friends. In the End of an Era trailer, there is not just one hero, but a party of them. (Granted they are one relic each, not all rolled into one Ace of All Trades) When you go in to fight endgame, you go in as Eight equals. This idea supports the notion of multiple people having done many great deeds.
I do not think either ideology is wrong. It is a personal viewpoint that each roleplayer comes to have some opinion on.
I personally believe the first. Which is why I choose not to roleplay a Hero who has done Hero-Story-Exclusive things like defeat Nael van Darnus. My character participated in the Battle of Carteneau and was teleported into the future. Technically making her a warrior of light. But that's about as far as I allow my character to blend with the central storyline. I simply reference current events in my writing as if they are happening elsewhere to some other hero. That is how I avoid lore bending. But that's just how I do it. I encourage everyone to find what makes them happy and content with the real story and their player story. If that requires a bit of lore bending, so be it. ^^