(01-04-2014, 02:13 AM)Ildur Wrote: I choose that the lore is bollocks because the existence of every in-character White Mage contradicts it. And I prefer to have many potential interactions with those characters than to have none. Because that's what accepting this particular bit of lore does: it asks me to reject all player characters who are White Mages and who "do not have a very good reason", when we should be asking them to just have consistency and coherency. But how can we ask them to have coherency with this bit of lore when the lore isn't coherent nor compatible in any shape with roleplaying on a massive scale? Hell, not even Squee is consistent about it: the website tidbit (which, let's say it, holds less authority than in-game lore) contradicts what is implied by the game.
I agree with Liadan in that the WHM quest does not in any way support a broader disseminating of white magic/succor knowledge (I'm that "consultant" friend Ildur spoke of haha). I also agree with Ildur in that the lore is complete bullshit for an MMO setting, and we, to borrow a phrase, must needs adjust it to allow for smooth roleplay.
Never in all my years of roleplaying in MMOs (and I've been doing it for a long while) have I seen the lore for a class one can play in game be so utterly, uncompromisingly restricted from RP. Now, I've seen some limits on backstory - such as Death Knights in WoW - but it's never to the degree that we as roleplayers have to struggle against the lore itself to actually roleplay. It's absurd, and I firmly believe Squeenix made a huge mistake in writing it in such a way. If we as players can pick up the class, then we have every right to roleplay that class (job, whatever).
So yeah. The lore is pretty clear in that the Padjal are not teaching non-Padjal (except for the one lone WHM story quest character) white magic. What I also think is pretty clear is that we need to just toss that single point out the window to allow for characters to access their chosen class ICly.
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