(Sorry if my reply is strange at this point. I've only read the first two pages ;_; )
I tend to go with the flow when I RP. To me, it's actually interesting to see the huge turns RP can take, and how heavily it can influence your story.
This said, I know that not everyone enjoys losing all control over their own story, and to be fair, not all outcomes are pleasant even for me. So I believe that asking permission for important things would prevent future headaches.
I have a personal example from GW2. I played a girl who was in position to arrest some thieves. However, I whispered them asking them to help me find a reasonable excuse for my character not to arrest them, unless they were okay playing an arrest scene (I didn't mind which so long as it made sense). In case they wouldn't cooperate with making the story reasonable, I'd have simply walked away imagining that the scene didn't happen. You can't force an arrest to others, but others can't force you to be OOC either. A mutual agreement is necessary or things won't work.
I tend to go with the flow when I RP. To me, it's actually interesting to see the huge turns RP can take, and how heavily it can influence your story.
This said, I know that not everyone enjoys losing all control over their own story, and to be fair, not all outcomes are pleasant even for me. So I believe that asking permission for important things would prevent future headaches.
I have a personal example from GW2. I played a girl who was in position to arrest some thieves. However, I whispered them asking them to help me find a reasonable excuse for my character not to arrest them, unless they were okay playing an arrest scene (I didn't mind which so long as it made sense). In case they wouldn't cooperate with making the story reasonable, I'd have simply walked away imagining that the scene didn't happen. You can't force an arrest to others, but others can't force you to be OOC either. A mutual agreement is necessary or things won't work.
Clover Blake (Hyur) /Â K'mih Yohko (Miqo'te)