(03-05-2014, 01:00 AM)Sounsyy Wrote:(03-04-2014, 01:53 PM)Steel Wolf Wrote: I would not be against hearing rotation information, just as a primer. I tend to learn by doing, of course, but some preliminary information would not be a terrible thing just to set myself up to succeed instead of fail. :3
-Second Wind (PGL 8) - It's an extra free self heal. You may need this to help your healer bounce you back after you've taken a lot of damage. This heal's potency increases with your attack power, so comboing this with berserk is very effective.
Personally, I opt to go with Featherfoot as opposed to SW. It's another viable option and ultimately has higher returns in my experience. Rather, flat out evading a 2k plummet is significantly more important to me than a 500~800 heal. Of course, it's value naturally only goes up in late endgame when you're being hit for 1-2k on white swings, and 6-7k+ on abilities like death sentence.
That being said, Sounssy covered the just of it. I'll get down into how I specifically play my Warrior. Keep in mind, lots of people have different play styles that work. This is merely how I go about it, and it definitely works for me.
Most important thing, in my opinion, is learning the fight and how far you can push it in relation to your DPS. This is easier with a static, as you learn your fellow players and their limits, but it isn't impossible otherwise. Some fights also bring TP constraints into the equation, and while a Bard can help alleviate this, I prefer to manage my TP myself so they aren't stuck with the -20% damage debuff. This is doubly important on fights like Twintania where you have a hard enrage. That fight is so perfectly tuned that you generally have 20-50 seconds to spare at the end unless you're really pushing it.
Like for me, I know how far I need to push my butcher's block combo before I can start mixing in storm's path and eye. Even then, it's easy to feel when some one is sneaking up on you. So generally, I have two modes.
One is when I'm MT. Run through your butcher's block until you feel safe, start applying storm's path and eye, priority on path. Some bosses don't really have any hard hitting attacks of note, so I'll blow my wrath as I get it. Twintania is really the only fight that I'll specifically save my Inner Beast, as it's infinitely helpful for not getting 1-shot by a death sentence + plummet combo. Being able to control when this is up honestly makes me feel more comfortable tanking her on Warrior than on Paladin. I can always have a defensive cooldown up for it, given it's recast timer.
This is a universal tip, as it applies to every single class and job, but use your buffs off the GCD (Global cooldown). Things like internal release, bloodbath, vengeance, infuriate-- anything that isn't an attack, can be used between GCDs. It doesn't trigger one, which means you should try and sneak them in-between as to maximize your output. You can see this in any of my videos, if you need reference. Simple enough concept, though, I figure.
My other mode is OT. Depending on the fight (and whether or not I'm managing a lot of adds), I'll simply drop defiance entirely. It has a -25% damage penalty, so when you're not tanking any enemies it's not really worth having up. There's a good example of this in the Twintania video, where I just drop Defiance entirely and go about a DD rotation to push as much damage on her and the conflags as possible, seeing as I tank literally nothing until the following phase.
So, when you're basically "DDing", you'll want to keep storm's path and eye applied and refreshed. Otherwise, run your butcher's block combo, as it is your hardest hitting chain.
I'll wrap this post up again, as I don't want to wind up with a monster of a read. Covered most points I wanted to. I think, anyways.