There's lots of great approaches to set this up, even if your character doesn't know a lot of people. Techniques I've used in the past include...
The trick is to just get some people who want to do the run IC, then come up with a pretext for them to all get together without knowing each other particularly well.
While I don't know if our online times coincide, I'm game for helping out.
- Due to a paperwork mixup, the Maelstrom sent only one adventurer (you) to the dungeon. An officer notices it, panics, and asks others to go help out as a favor to them.
- Someone in the Adventurers' Guild overhears that you're headed that way and puts out a line for some other adventurers to help out/keep you from getting killed.
- A paperwork mixup results in four different people, including you, all being assigned to investigate the same pirate hideout, and you all arrive at basically the same time.
- You ask the Adventurers' Guild or the Maelstrom to find some help or more experienced adventurers, and they come back with some names (the other characters).
- One specific to Mysterium is that you're pretty sure you need some magickal backup, so you send a missive to that guild of mages for assistance (either directly or by way of asking for aid at Mealvaan's Gate).
The trick is to just get some people who want to do the run IC, then come up with a pretext for them to all get together without knowing each other particularly well.
While I don't know if our online times coincide, I'm game for helping out.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))