(05-21-2014, 12:34 PM)FreelanceWizard Wrote: There's lots of great approaches to set this up, even if your character doesn't know a lot of people. Techniques I've used in the past include...
- Due to a paperwork mixup, the Maelstrom sent only one adventurer (you) to the dungeon. An officer notices it, panics, and asks others to go help out as a favor to them.
- Someone in the Adventurers' Guild overhears that you're headed that way and puts out a line for some other adventurers to help out/keep you from getting killed.
- A paperwork mixup results in four different people, including you, all being assigned to investigate the same pirate hideout, and you all arrive at basically the same time.
- You ask the Adventurers' Guild or the Maelstrom to find some help or more experienced adventurers, and they come back with some names (the other characters).
- One specific to Mysterium is that you're pretty sure you need some magickal backup, so you send a missive to that guild of mages for assistance (either directly or by way of asking for aid at Mealvaan's Gate).
The trick is to just get some people who want to do the run IC, then come up with a pretext for them to all get together without knowing each other particularly well.
While I don't know if our online times coincide, I'm game for helping out.
Thanks for the idea Freelance. I see a couple that I could probably use for the back story on how they came to be at Sastasha. A mix up in paperwork having all four showing up and the suggest about the Adventurers guild. Though thinking about it, the Adventurers' Guild might play better with Kest's background (since she's original from Limsa Lominsa). Shoot, Baderon might even suggest to Kest about finding some Magical backup.
I won't be able to get on until Friday but that will give me most of the day tomorrow to work on the backstory. I'll see about posting it in her journal tomorrow night, after I get home from work. I'll see if I can catch you online either tomorrow night or Friday if your still willing to help.