(06-25-2014, 11:10 AM)FreelanceWizard Wrote: On the topic of AE efficiency, my understanding is that 4+ mobs is when AE becomes more efficient than single-target DPS. I could be wrong on that, however, and Flare makes things all kinds of weird because of how its MP cost works.
I think this varies depending on the spell/ability and TP cost. I recall reading some threads awhile back about DRG and at what point it's better to use the AoE abilities on multiple targets rather than plowing through them one by one (and a discussion of the effectiveness of Doom Spike). In any case, I think each job is a bit different in where the point lies that single-target DPS actions are no longer as effective/efficient as multi-target. BLM's MP pool is arguably much more expansive as a result of the ice aspect status (I do not confess to being an expert at BLM at all) so I think there's less qualms about burning through MP to cast Flare. I usually wait for at least 4-5 mobs before casting Holy though, figuring it's cumbersome to keep Aero on that many, but 3 is pretty easily manageable (would love it if we got something one day to extend the duration of the Aero spells, make them more potent, or something like ACN's Bane that transmits them to nearby mobs without having to recast multiple times).
Basic rule of thumb for me on WHM is ABC though - "Always Be Casting". If not buffs, heals, then stacking DoTs, then nuking. I think the only times I ever break from this policy are where it seems like the MP pool might hit 0 for whatever reason and I know that cures are absolutely going to be needed, but even then I'm usually doling them out.
I totally agree that there's nothing as noisome as a healer with a full MP pool that casts regen and just stands there when they could be nuking.
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