Disclaimer: I started off leveling a WAR on a different server. Reached and cleared Binding Coil Turn 1 and Garuda EX on it before swapping to a new toon on Balmung and re-leveling WAR. I haven't played a healer class past level 30 content yet.
It all comes down to the overall DPS race. By which I mean, per each pull/encounter/boss, will your party be able to soak inbound damage and deal enough outbound damage to clear the room before you wipe, or will they not be able to?
Case in point, was running Darkhold at roughly midnight last night when we reached Taulurd. Our healer was new to the instance, had asked for advice, and we'd given it (to paraphrase, "most important thing here is to dodge everything and for healer to keep everyone topped off"). NATURALLY, the healer was the first to die - God knows how - within the first minute or two. Our BLM took over healing, and we managed to stretch it out. We were nearly there when first our other DPS went down, then our BLM... leaving me as Warrior with a rather significant chunk of the boss' HP to burn through.
Not bragging, just making a point: good use of offensive and defensive cooldowns resulted in enough mitigation at the right times, enough self-healing, and enough damage output to eke out a clear.
I've seen the inverse happen, as well: for instance, I've seen tanks wipe (and been one!) on T1 only for the healers to successfully kite Caduceus alongside ranged DPS to, again, eke out a clear.
Good tanks and good healers are both valuable. It just so happens that due to the nature of low level instances, good tanks are not a requisite for clearing most content, whereas healers are universally valuable regardless of the level of content.
That said, I will take a good tank over a good healer any day because ultimately the tank brings the most control to the table (see: enmity), and that control is invaluable for smooth runs.
As always, the enemy in Final Fantasy is Chaos.
It all comes down to the overall DPS race. By which I mean, per each pull/encounter/boss, will your party be able to soak inbound damage and deal enough outbound damage to clear the room before you wipe, or will they not be able to?
Case in point, was running Darkhold at roughly midnight last night when we reached Taulurd. Our healer was new to the instance, had asked for advice, and we'd given it (to paraphrase, "most important thing here is to dodge everything and for healer to keep everyone topped off"). NATURALLY, the healer was the first to die - God knows how - within the first minute or two. Our BLM took over healing, and we managed to stretch it out. We were nearly there when first our other DPS went down, then our BLM... leaving me as Warrior with a rather significant chunk of the boss' HP to burn through.
Not bragging, just making a point: good use of offensive and defensive cooldowns resulted in enough mitigation at the right times, enough self-healing, and enough damage output to eke out a clear.
I've seen the inverse happen, as well: for instance, I've seen tanks wipe (and been one!) on T1 only for the healers to successfully kite Caduceus alongside ranged DPS to, again, eke out a clear.
Good tanks and good healers are both valuable. It just so happens that due to the nature of low level instances, good tanks are not a requisite for clearing most content, whereas healers are universally valuable regardless of the level of content.
That said, I will take a good tank over a good healer any day because ultimately the tank brings the most control to the table (see: enmity), and that control is invaluable for smooth runs.
As always, the enemy in Final Fantasy is Chaos.