(01-16-2016, 11:54 PM)Coatleque Wrote: Nice depth of field. Â Are these shots edited? Â If not, I'm wondering what your graphics settings are.
Nope, no editing done after the shots were taken, I really don't have the patience for that given the amoutn of screenshot I take at events (My screenshot folder currently has over 11k images in it <_<. Â I've been using Reshade ( http://reshade.me/ ) ever since it was available, and SweetFX and MasterFX before that, when all these things were packaged seperately and making them play nice with each other was a special kind of headache.
Anyway, what you're seeing in the screenshots above is the combination of post-processing effects I use when taking screenshots at events - it incorporates:
Ambient occlusion (SAO with a lowered clamp, I found occasional black borders appearing with the default settings, there are five other settings and a seventh, more powerful and accurate implementation to come) to further enhance the feeling of depth.
Depth of field (Matso DoF - it's a rather nice DoF that incorporates bokeh. Â Magic DoF is potentially far more powerful in regards to the blur a far lower FPS cost, but loses out on the lighting and extra features, and I've not spent much time with the other two.)
Tonemap to enhance the colour vibrancy
Curves to adjust (and greatly strengthen) the contrast
Ambient light for the fantastic amalgamation of effect it incorporates (Default settings on this one... maybe. Â Might have turned on a few extra options?)
SMAA and additional FXAA (I'm aware I should just pick one and work on finding the best settings... probably SMAA for the high-end screenshots as it can, if you so choose, incorporate the depth buffer for additional accuracy)
Gaussian blur and bloom added atop all the above to soften the image ever so slightly even more.
The end result is very pretty in my eyes, and is the primary reason I have so many damned screenshots - everything stands out and demands attention! However, I admit, it's also very strong as I'm rather fond of the somewhat exaggerated look >_>
Oh, and it's also incredibly performance intensive, and what would normally be 65-95 FPS, scene depending, drops to ~25 FPS with all of the above turned on.
For normal day to day gameplay, it's just tonemap and curves incorporated into a LUT, and SMAA (With the depth buffer disabled in the common settings, as even without depth of field, it'll still be using the depth buffer unless you specify otherwise, which can take an extra few FPS with no actual visible benefit). Â The end result is a far more vibrant game world with less jagged edges, and it only takes 1-2 extra FPS.
I think Inarah uses the same gameplay settings as I do, and I know that a fair few Jackals have begun playing around with their own settings, some favouring the softer blurred look, others using the sharpening features (Adaptive sharpen and luma sharpen) to increase texture detail to individual preference.
I'd not recommend use depth of field for normal gameplay, as sadly reshade can't differentiate between the game and the UI at the moment (There is a UI mask tool, but for games with multiple movable UI elements it's just not practical). It is a feature that's on the cards though, just not ready yet. Â Sadly, this makes it impractical as the UI ends up blurring with the distant background.