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An experimental shift in character.


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An experimental shift in character.
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Varealv
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RE: An experimental shift in character. |
#16
05-20-2013, 01:35 PM
(This post was last modified: 05-20-2013, 01:37 PM by Vareal.)
Right, I didn't mean to say he's going to say he's 29 because, as you said, it's like an instantaneous experience for those in the void, so he's still 24 when he comes out, time did not touch him. I was just saying that it's been 29 years since the year of his birth.

Also, I've updated the biography to reflect his age (24) now that his DOB has changed. Sorry for that slight mishap.

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Quote:Q24: Will monsters also take fall damage? A24: Monsters are monsters, so no...
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RE: An experimental shift in character. |
#17
05-20-2013, 01:36 PM
Yeah, it makes perfect sense. I was just slower in posting the reply. Thumbsup

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RE: An experimental shift in character. |
#18
05-20-2013, 01:44 PM
Right, I guess I just misread it. I see what you both are saying. He didn't age physically, but since it is 1577 and he was born in 1548 he's still technically 29 on paper. That was my bad. Question retracted.

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RE: An experimental shift in character. |
#19
05-20-2013, 02:13 PM
Yo! I just wanted to add a little unimportant observation and a suggestion:

Quote:W’ailith and W’kahden are born. (6th sun of the 3rd Astral Moon, 05/3/1548)
If you follow month/day/year I think you mean 5/6/1548, yeah? I only noticed this 'cause my birthday is 5/3 : P.

I also wanted to suggest that if you were going to stick with the tribe structures you've come up with, maybe you'd want to create new tribes. As seen in this post, it's perfectly within lore to have tribes beyond the original 26:

http://forum.square-enix.com/ffxiv/threa...post979252

They haven't, unfortunately, given all the details on how the naming changes exactly, but you can probably glean enough from there to start making at least names for your new tribes if you chose to go that route.

I suggest this because changing the structure of an existing tribe could cause controversy with others in the game also claiming to be from that tribe. Make up your own? No one can really argue, right? Also, stating your character killed a leader from another established tribe could 1) piss off any RPers that decide to be from that tribe just by virtue of ic tribe loyalty (which could actually be an interesting dynamic if you have no problems with that), or 2) End up conflicting with whatever lore SE establishes surrounding the Gryphon tribe (which is less cool ; P).

Oops, I lied, here's another suggestion : P. If you're not devoted to that idea of becoming a Nuhn that way, the lore forum does state there are other ways. Here's another example from the same post as the previous:

http://forum.square-enix.com/ffxiv/threa...post979682

Hopefully some of that was a little bit helpful :)

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RE: An experimental shift in character. |
#20
05-20-2013, 02:18 PM
(This post was last modified: 05-20-2013, 02:21 PM by Vareal.)
(05-20-2013, 02:13 PM)Xenedra Wrote: Yo! I just wanted to add a little unimportant observation and a suggestion:

Quote:W’ailith and W’kahden are born. (6th sun of the 3rd Astral Moon, 05/3/1548)
If you follow month/day/year I think you mean 5/6/1548, yeah? I only noticed this 'cause my birthday is 5/3 : P.

I also wanted to suggest that if you were going to stick with the tribe structures you've come up with, maybe you'd want to create new tribes. As seen in this post, it's perfectly within lore to have tribes beyond the original 26:

http://forum.square-enix.com/ffxiv/threa...post979252

They haven't, unfortunately, given all the details on how the naming changes exactly, but you can probably glean enough from there to start making at least names for your new tribes if you chose to go that route.

I suggest this because changing the structure of an existing tribe could cause controversy with others in the game also claiming to be from that tribe. Make up your own? No one can really argue, right? Also, stating your character killed a leader from another established tribe could 1) piss off any RPers that decide to be from that tribe just by virtue of ic tribe loyalty (which could actually be an interesting dynamic if you have no problems with that), or 2) End up conflicting with whatever lore SE establishes surrounding the Gryphon tribe (which is less cool ; P).

Oops, I lied, here's another suggestion : P. If you're not devoted to that idea of becoming a Nuhn that way, the lore forum does state there are other ways. Here's another example from the same post as the previous:

http://forum.square-enix.com/ffxiv/threa...post979682

Hopefully some of that was a little bit helpful Smile

Interesting. I did not come across this information while I was on a search for lore. And I do see your point with the existing clans and how that would conflict with what SE has established and what other players might say to my doing that. Thank you immensely for that! My brain is already working on this new information and I will change it accordingly.

Oh yes, and as far as the time works in FFXIV, I looked here: http://ffxiv.gamerescape.com/wiki/Time

I may have misinterpreted the way the time works. Is there a better source for that information?

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RE: An experimental shift in character. |
#21
05-20-2013, 02:28 PM
Sure thing! Glad it was useful :)

And nope, that time article appears to be spot on. January is first astral, February first umbral, March second astral and so on. The back and forth is a little odd/annoying, but there you have it. So if you're doing May 6th it's Third Astral Moon, Sixth Sun.

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RE: An experimental shift in character. |
#22
05-20-2013, 03:33 PM
I think we may have crossed streams here. I have the same date as you, I just put the day before the month, so I just wrote it backwards.

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Quote:Q24: Will monsters also take fall damage? A24: Monsters are monsters, so no...
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RE: An experimental shift in character. |
#23
05-20-2013, 04:45 PM
Yeah, I wondered if that might have been the case, that's why I included "if you're writing it month/day/year" in my first post : P. In the case of day/month, though, wouldn't it be 6/5? Or I suppose you could do 6/3A.

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RE: An experimental shift in character. |
#24
05-20-2013, 05:04 PM
I think what Shipp was trying to point out was basically that there's no evidence (yet) of the Seeker of the Sun tribes being lead in a such a way that it would pass from father to son (nunh or not, completely irrelevant) or that females can't lead. I kind of agree that it's probably more of an elder-lead type group than anything, but who knows. I'd advise creating your own tribe as well, if you want to use the hereditary passing on of leadership, or leave it ambiguous until we have more info from ARR.

All this just makes me glad I had Aysun's family move on from tribal life a couple generations back. >_> It's messy, with the lack of information.

I'm very glad you aged him a bit more, that was another thing that had come to mind but I didn't mention. He just seemed to have gone through way too much major stuff to have been that young.

I have to echo Eva's and Abodo's sentiments as well: Keep it simple. Your story arc is just going to be one of numerous. Remember your character is not the main character in RP, you are one of many, and we all weave stories together that are much more important than backstory. Smile

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RE: An experimental shift in character. |
#25
05-20-2013, 05:33 PM
(05-20-2013, 05:04 PM)Aysun Wrote: I have to echo Eva's and Abodo's sentiments as well: Keep it simple. Your story arc is just going to be one of numerous. Remember your character is not the main character in RP, you are one of many, and we all weave stories together that are much more important than backstory. Smile

I understand that and I am keeping it rather simple. Other than creating a new Tribe, the information you can already read in the bio is as far as I'm willing to go at this point until I can give him a go in a roll play scenario. And keep in mind, this is all still experimental.

As far as being young and in those situations, there's been younger in far worse situations before. lol But I do agree it was a necessary change.

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RE: An experimental shift in character. |
#26
05-20-2013, 09:40 PM
Alrighty, after taking in and studying the new information Xenedra brought to my attention, I think I've come up with the solution to my tribe issue. It took me a while to figure out, but it's extremely simple to understand, however, it won't be a short explanation. I do not believe it is over complicated, so bear with me.

Society:
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Spoiler
Rather than having the tribes settle down in the Twelveswood, I have moved their location to a south eastern region of Coerthas. I can't say exactly where as I'm ultimately unfamiliar with that particular area, though I am familiar with Coerthas' landscape.

Before Caden was born, his father -still a young man- had separated from his original tribe, gained his own territory and formed his own tribe: Sky.

Following Ala Mhigo's destruction:

Caden's father pulled together a group of Miqo'te from other clans, mostly stragglers or what was left over from the desolation of Ala Mhigo, and created a group tribe known as a Kith. The Kith is comprised of eight separate tribes.

Instead of saying "A member of my Kith...", one would say any of the following, depending on the context of the conversation: "My Kith-kin," "A Kith-kin," "One of the Kith-kin." Or just "Kith-kin."

Some of the Miqo'te were members of the original 26 tribes, so upon finally settling in Coerthas, those tribes elected a nunh out of their ranks, if they didn't already have one, and then said nunh created a new tribe prefix.

Each tribe in the Kith has an elder that form the Tribunal council, however there is a Tribal Leader, who governs the entire Kith. Though the Tribunal holds sessions for decision making, the Tribal leader ultimately makes the final decisions. Especially when it comes to laws and unlawful behavior and punishments.

The position of Tribal leader can be passed down to the leader's chosen offspring in the event of his/her death. Otherwise, a Tribunal or a series of nunh claims and challenges occur. Female's can hold the Tribal leader position.

Inter-tribal mating is allowed, but only for single pairing. Nunh and tia habits still exist and are encouraged.


Tribes:
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Spoiler
In light of males being able to separate from their clans and form their own, and the naming convention that goes along with it, I have created 8 different tribes for the community Caden's father formed after fleeing Ala Mhigo. Here is the list with their letter prefix and pronunciation:
  • Sky: Sa - sah
  • Night: Ni - nee
  • Plains: Pa - pah
  • Wind: Wi - wee
  • Sea: Se - soeh (sew)
  • Mountain: Mu - moo
  • Raven: Rv - ruvh (roove)
  • Fire: Fr - furah (foo-rah)

Most of them are pronounced just as you see them. (the h's producing the slight hiss that most races cannot reproduce, so remain silent.) None of the sounds here are produced by the original alphabet to avoid confusion. However, for three I was forced to combine the sound for the two letters of the prefix according to the original alphabet.

Example: ruvh is a combination of ruh and vah.


Notes:
Show Content
Spoiler
Now, I don't expect to have to explain the intricacies, if you can call them that, of this societal structure during an RP and even if I do, it will be a horribly simplified version of what is listed above.

Because Caden exiled himself from the Kith community, he no longer considers himself Kith-kin with anyone, so he would not use that colloquialism in any kind of conversation.

I don't think this sort of societal structure is too far fetched. I'm nearly 100% certain that other Miqo'te tribes do similar things. I mean, the original 26 tribes that crossed the frozen sea's to Eorzea had to have, at least in some small way, worked together as a group.

Please keep in mind, -if you come away with anything, let it be this- that this discussion topic has nothing to do with Caden himself on a personal level. I am merely trying to flesh something out for his background that is feasible so if for some un-earthly reason it comes up, I'll have continuity and firm footing. Something that isn't so far fetched that when it's brought up, other people aren't like, "Whoa, that's not possible," or "that's too far fetched."

Nothing in here will be about Caden's personality or personal traits, mannerisms, speech patterns, any distinguishing marks, how long his hair is etc. Nothing about his journey through life will be discussed here. What Caden goes through is my business.

Also note, again, that everything here is experimental. Nothing has been set in stone or implemented.

One thing that I was thinking about, and I wanted to get some input on, was this:
I was thinking about having the Night tribe be a Keeper tribe. Coerthas is mountainous and full of caves. I'm sure that whatever area in the region the community settle in there would be a good sized cave the Keeper tribe could live in. Thoughts?

Thank you again for reading.

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Quote:Q24: Will monsters also take fall damage? A24: Monsters are monsters, so no...
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RE: An experimental shift in character. |
#27
05-20-2013, 10:17 PM
Well if you made them Keepers you'd have a whole 'nother ball of worms to deal with, since Keepers are matriarchal, and have a lot smaller tribes, different naming conventions, etc. There's no indication that Keepers/Seekers would ever 'tribe up' together, being so culturally different.

There's not much info given on where Seekers congregate other than some living in Limsa and some in the Sagolii Desert, so if you chose Coerthas I guess at least they'd be away from the others.

I think most everything anyone is going to give you now will be based on their own personal preferences when it comes to back story more than lore/character criticisms. I for one do not need or even really like elaborate back stories, so I'd continue to discourage creating an entire tribal system like this. But if you like them, then that's great, and I know others do too--and not everyone has to like your stuff. Hell, others may even want in on it themselves. Family ties and such.

Good luck!

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RE: An experimental shift in character. |
#28
05-20-2013, 11:21 PM
(05-20-2013, 10:17 PM)Aysun Wrote: Well if you made them Keepers you'd have a whole 'nother ball of worms to deal with, since Keepers are matriarchal, and have a lot smaller tribes, different naming conventions, etc. There's no indication that Keepers/Seekers would ever 'tribe up' together, being so culturally different.

This is kind of interesting and it's definitely a valid point, but it got me thinking, and forgive this for only being roughly 75% of an idea because I'm exhausted right now, but I was thinking about this in the context of SE announcing that in character creation you can mix certain clan traits. Maybe this Kith tribe or whatever (I don't mean "whatever" as in "it's stupid", I mean it as in "I'm really tired and don't have the energy to go into detail") could be a mix of both clans to a certain extent and that's why they have their own rules, traditions, location, and even (if Vareal has the motivation) their own distinguishing mixed-clan physical qualities.

Excuse my bad grammar and rambling here. I'm going to pass out on my keyboard now. It's been a long day. Sleepy

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RE: An experimental shift in character. |
#29
05-20-2013, 11:23 PM
(This post was last modified: 05-20-2013, 11:24 PM by Vareal.)
I have a horrible need to create and know in full, and believe me, that whole bit up there is bare boned compared to what I would like to do with it. I'm holding back immensely from creating more, but that's all I care to create on his back story anyway.

And I think you're right about the Keepers, it was just a thought toiling around in my brain during that whole creation process.

(05-20-2013, 11:21 PM)Abodo Wrote:
(05-20-2013, 10:17 PM)Aysun Wrote: Well if you made them Keepers you'd have a whole 'nother ball of worms to deal with, since Keepers are matriarchal, and have a lot smaller tribes, different naming conventions, etc. There's no indication that Keepers/Seekers would ever 'tribe up' together, being so culturally different.

This is kind of interesting and it's definitely a valid point, but it got me thinking, and forgive this for only being roughly 75% of an idea because I'm exhausted right now, but I was thinking about this in the context of SE announcing that in character creation you can mix certain clan traits. Maybe this Kith tribe or whatever (I don't mean "whatever" as in "it's stupid", I mean it as in "I'm really tired and don't have the energy to go into detail") could be a mix of both clans to a certain extent and that's why they have their own rules, traditions, location, and even (if Vareal has the motivation) their own distinguishing mixed-clan physical qualities.

Excuse my bad grammar and rambling here. I'm going to pass out on my keyboard now. It's been a long day. Sleepy

I forgot about that part of having mixed keeper and seeker traits...so it might not be too far fetched an idea...

I like your thinking Abodo! Thumbsup

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RE: An experimental shift in character. |
#30
05-20-2013, 11:45 PM
(05-20-2013, 11:23 PM)Vareal Wrote: I forgot about that part of having mixed keeper and seeker traits...so it might not be too far fetched an idea...

I like your thinking Abodo! Thumbsup

Always here to think outside the box when I'm sleep-deprived. Big Grin

Good luck with hammering out the details of your tribe, I'm sure it'll turn out great. If you have any questions, need any opinions, or just want to share your progress with someone let me know. I'd be more than happy to help in any way I can. I probably won't respond in the next eight hours though, as I'll be nestled all snug in my bed while visions of sugar plums dance in my head.

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