
As far as thieves' guilds being in the game, my understanding of the three city-states is thus:
Limsa is full of ex-pirates with a leader who is bribing them to walk the straight and narrow. There's a one-time opportunity for amnesty if you choose to become an upstanding citizen. Starting a thieves' guild means throwing that back in the Admiral's face, and you know she's going to answer that challenge.
Ul'dah already has an organized criminal element, the Syndicate. As far as thieves being heroes, there's plenty of opportunity here for the Robin Hood type of character, unlike in the other two city-states. The problem is the Syndicate would probably not support such a group, seeing them as competition, and I see no reason for the Flames to support them either, because how is a thieves' guild any better than the corporate thieves they're already dealing with (not to mention less legitimate)?
Gridania? No clue as it's my least favorite of the three city-states, but you've already got the Wood Wailers and the Godsbows, and I doubt either group would welcome a thieves' guild in Gridania.
And finally, who cares what they name the classes? A black mage can just as easily be called a wizard or sorcerer. A white mage could be a priest. A summoner could be a witch. A bard could be a hunter or ranger. You're free to improvise with the trappings of the game whatever you please as far as your character's RP goes, so long as it isn't so fantastically unbelievable that no one takes you seriously. I see no reason a rogue can't be a thief.
Limsa is full of ex-pirates with a leader who is bribing them to walk the straight and narrow. There's a one-time opportunity for amnesty if you choose to become an upstanding citizen. Starting a thieves' guild means throwing that back in the Admiral's face, and you know she's going to answer that challenge.
Ul'dah already has an organized criminal element, the Syndicate. As far as thieves being heroes, there's plenty of opportunity here for the Robin Hood type of character, unlike in the other two city-states. The problem is the Syndicate would probably not support such a group, seeing them as competition, and I see no reason for the Flames to support them either, because how is a thieves' guild any better than the corporate thieves they're already dealing with (not to mention less legitimate)?
Gridania? No clue as it's my least favorite of the three city-states, but you've already got the Wood Wailers and the Godsbows, and I doubt either group would welcome a thieves' guild in Gridania.
And finally, who cares what they name the classes? A black mage can just as easily be called a wizard or sorcerer. A white mage could be a priest. A summoner could be a witch. A bard could be a hunter or ranger. You're free to improvise with the trappings of the game whatever you please as far as your character's RP goes, so long as it isn't so fantastically unbelievable that no one takes you seriously. I see no reason a rogue can't be a thief.
I'm a tinker! Tinkerer? Hrm.... I'm an artificer! - Myxie Tryxle | Impressions and Memories