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New news, Glamour, Hardware, and 2.2


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New news, Glamour, Hardware, and 2.2
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RE: New news, Glamour, Hardware, and 2.2 |
#31
03-13-2014, 02:14 PM
They reused the allagan tunic according to screenshots and they mention placing items in retainers so I'm assuming items are not lost.
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RE: New news, Glamour, Hardware, and 2.2 |
#32
03-13-2014, 02:19 PM
(This post was last modified: 03-13-2014, 03:20 PM by Illira.)
(03-13-2014, 02:03 PM)Clover Wrote: Other than that, I don't mind that you can only use the looks of gear that's equal to your level. The more you level up, the more variety you'll have. Everyone eventually gets to 50 anyway ^^
How is that any different though than just carrying around old gear and swapping it in for looks though? As is, this is already true "the more you level up, the more variety you'll have". The only difference I can see is that maybe we won't have as many armoury/inventory slots used up.

With a lot of items character locked as is, you can't just buy a lot of stuff of vendors/auction house or have someone else give them to you. So minimally, in order to get things like allagan, you have to have looted them out of BC, therefore having a lvl 50 class.

Why should alternative classes have to suffer when you've earned that gear, but can't wear (vanity it) it till you reach 50 on that class as well? It makes the implementation of the vanity system severely and unnecessarily limited.

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RE: New news, Glamour, Hardware, and 2.2 |
#33
03-13-2014, 02:25 PM
(This post was last modified: 03-13-2014, 02:28 PM by Clover.)
(03-13-2014, 02:19 PM)Illira Wrote:
(03-13-2014, 02:03 PM)Clover Wrote: Other than that, I don't mind that you can only use the looks of gear that's equal to your level. The more you level up, the more variety you'll have. Everyone eventually gets to 50 anyway ^^
How is that any different though than just carrying around old gear and swapping it in for looks though? As is, this is already true "the more you level up, the more variety you'll have". The only difference I can see is that maybe we won't have as many armoury/inventory slots used up.

With a lot of items character locked as is, you can't just buy a lot of stuff of vendors/auction house. So minimally, in order to get things like allagan, you have to have looted them out of BC, therefore having a lvl 50 class.

Why should alternative classes have to suffer when you've earned that gear, but can't wear (vanity it) it till you reach 50 on that class as well? It makes the implementation of the vanity system severely and unnecessarily limited.
To me, the difference is that the variety we have now doesn't apply outside RP scenes. I can't do dungeons or quest in any gear I want, sadly. This system will allow you to play the game itself with the look you choose, instead of limiting you to only use that look when you afk in town or when you RP any scene.

PS: I've actually grown fond of the White Mage tunic *laughs*. If I think about it, seeing Clover beat a dungeon in her real RP outfit would be odd for me, since she's not supposed to go to dungeons ICly. It's still good knowing that the system is there, though.

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RE: New news, Glamour, Hardware, and 2.2 |
#34
03-13-2014, 02:54 PM
(03-13-2014, 02:25 PM)Clover Wrote: This system will allow you to play the game itself with the look you choose

Only if your chosen look aligns with the narrow restrictions SE has decided to set forth.

There's no reason I shouldn't be able to toss on the look of, say, the Allagan Tunic of Healing while leveling my SCH - or hell, even when leveling a WAR or MNK or anything else.

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RE: New news, Glamour, Hardware, and 2.2 |
#35
03-13-2014, 03:19 PM
(03-13-2014, 02:25 PM)Clover Wrote:
(03-13-2014, 02:19 PM)Illira Wrote:
(03-13-2014, 02:03 PM)Clover Wrote: Other than that, I don't mind that you can only use the looks of gear that's equal to your level. The more you level up, the more variety you'll have. Everyone eventually gets to 50 anyway ^^
How is that any different though than just carrying around old gear and swapping it in for looks though? As is, this is already true "the more you level up, the more variety you'll have". The only difference I can see is that maybe we won't have as many armoury/inventory slots used up.

With a lot of items character locked as is, you can't just buy a lot of stuff of vendors/auction house. So minimally, in order to get things like allagan, you have to have looted them out of BC, therefore having a lvl 50 class.

Why should alternative classes have to suffer when you've earned that gear, but can't wear (vanity it) it till you reach 50 on that class as well? It makes the implementation of the vanity system severely and unnecessarily limited.
To me, the difference is that the variety we have now doesn't apply outside RP scenes. I can't do dungeons or quest in any gear I want, sadly. This system will allow you to play the game itself with the look you choose, instead of limiting you to only use that look when you afk in town or when you RP any scene.

I'm still not entirely sure why you'd choose to be happy with the arbitrary restriction, but to each their own, I suppose.

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RE: New news, Glamour, Hardware, and 2.2 |
#36
03-13-2014, 03:27 PM
(03-13-2014, 02:25 PM)Clover Wrote: To me, the difference is that the variety we have now doesn't apply outside RP scenes. I can't do dungeons or quest in any gear I want, sadly. This system will allow you to play the game itself with the look you choose, instead of limiting you to only use that look when you afk in town or when you RP any scene.

This. The entire point of this implementation, as I understand it, is so that you don't suffer unfair hits to your stats by choosing to run content in suboptimal gear for the aesthetics.

Case in point, I love the Pirate's Bandana. But I can't wear it in end-game content because A, as a DEX item it's not suited for my MNK, and B, it's a level 15 item with no aesthetic equivalent at iLVL 50+ (at least, not that I'm aware of).

That you can't use higher level gear as vanity while leveling is a shortcoming, but it's a common shortcoming. I came over to FFXIV from SWTOR about two months ago, and they can't deck themselves out in end-game gear while leveling, either.

Cross-class vanity is probably being held back for the F2P cash shop; it's what Bioware is doing in SWTOR, at least, and it's been proven that people will pay for it. As if Square-Enix does F2P. Pffft.

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RE: New news, Glamour, Hardware, and 2.2 |
#37
03-13-2014, 05:13 PM
(This post was last modified: 03-13-2014, 05:16 PM by Naunet.)
(03-13-2014, 03:27 PM)Melkire Wrote: This. The entire point of this implementation, as I understand it, is so that you don't suffer unfair hits to your stats by choosing to run content in suboptimal gear for the aesthetics.

Only if your aesthetic wants align with their narrow restrictions.

Quote:That you can't use higher level gear as vanity while leveling is a shortcoming, but it's a common shortcoming. I came over to FFXIV from SWTOR about two months ago, and they can't deck themselves out in end-game gear while leveling, either.

In SWTOR (and most, if not all, other MMOs), you can't level multiple classes on the same character, so this is a non-existent problem. You never have an issue of, "Well, I earned this Allagan tunic in an endgame dungeon but now I randomly can't use it for vanity because I happened to switch classes."

Incidentally, in TERA you could use ANY level gear to reskin. I had three accounts in that game and had a blast decking out a plethora of roleplay alts in desired outfits through the magic of shopping on the broker for what I wanted and then visiting the re-skinning NPC. I dumped obscene amounts of gold on purchasing high level armors off the broker just to destroy them to reskin them for a level 1 roleplay alt's outfit. It also meant that I could level in awesome looking gear if I so chose. One of the few things TERA did right (though to make it even better, they should have lifted the restriction on armor type).

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RE: New news, Glamour, Hardware, and 2.2 |
#38
03-13-2014, 07:46 PM
Of all the complaints, not being able to bind a higher ilvl item to a lower ilvl item seems very First World Problem to me. You're only leveling secondary classes to hit 50 anyway, so it's a fleeting and relatively trivial problem at best. 

The class restrictions is a bigger one IMO, but design-wise, I think this is SE's explicit decision. It's their game. In their game, they don't want the immersion broken by seeing a Scholar in the Warrior AF armour. Comparatively, TERA's devs seem to think it's OK to implement 21st century outfits in THEIR game. But I know I don't want anything to do with that. Certainly, I think it would be very odd to see a fistfighter dancing around in heavy plate armour.

This is a deliberate choice that I support, but I think it's legit people aren't so crazed about it. I'm just personally sympathetic to SE's 'vision'.

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RE: New news, Glamour, Hardware, and 2.2 |
#39
03-13-2014, 07:51 PM
(This post was last modified: 03-13-2014, 07:52 PM by Naunet.)
"First World Problem"? We're talking about a video game. It's all "First World Problems", my friend. You'd do well to not denigrate another's opinion.

It's not even just alternate classes. What about alts? As I said, in TERA I could have a large number of characters purely for roleplay and didn't have to worry about them being stuck in some god-awful newbie clothing. There's a lot of gear in this game that's BoE, so there would be ample opportunity to outfit a low level alt with a nice set of clothes for roleplay. As we're roleplayers here, I would hope you could understand such a thing.

Your comment about TERA is irrelevant, as that type of armor isn't something we're likely to see in XIV - though I'll point out, we do have some very ridiculous outfits, such as the snowman one, the reindeer one, and the giant chocobo outfit.

As for your second point: It is not our job to roll over and take everything SE does as the Will of our Developer Gods. It is our job as consumers to point out when something is implemented in a way we do not like. It doesn't matter that it's their game. It's my money. It's everyone else's money. We're the ones funding "their" game. We always deserve a say in decisions like this.

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RE: New news, Glamour, Hardware, and 2.2 |
#40
03-13-2014, 08:09 PM
(This post was last modified: 03-13-2014, 08:11 PM by Illira.)
(03-13-2014, 07:46 PM)Seriphyn Wrote: Of all the complaints, not being able to bind a higher ilvl item to a lower ilvl item seems very First World Problem to me. You're only leveling secondary classes to hit 50 anyway, so it's a fleeting and relatively trivial problem at best. 

The class restrictions is a bigger one IMO, but design-wise, I think this is SE's explicit decision. It's their game. In their game, they don't want the immersion broken by seeing a Scholar in the Warrior AF armour. Comparatively, TERA's devs seem to think it's OK to implement 21st century outfits in THEIR game. But I know I don't want anything to do with that. Certainly, I think it would be very odd to see a fistfighter dancing around in heavy plate armour.

This is a deliberate choice that I support, but I think it's legit people aren't so crazed about it. I'm just personally sympathetic to SE's 'vision'.

Why is "not being able to bind a higher ilvl item to a lower ilvl" a very First World Problem to you? I'm not really sure how that makes any kind of sense, especially as you're not not taking into consideration how others might wish to use the vanity system.

I'm probably of a minority here that actually loves to have alts, and really dislikes the overdependence of cross-class, everything on one character approach that SE's taken. Is it too much to ask that my alts, who I use mostly for RP can wear character appropriate gear without say, leveling them to 40 to grind a dungeon for the one robe that I want for them so that they're not stuck being RPed in a sack or subligar? Similarly, the only reason I've tried to level my main to 50 in weaver, is because I want the weaver AF for sheer vanity. I don't actually want to be a weaver. I just want their coat! (eventually I ran out of steam and gil...) So I don't think its quite fair to say that "You're only leveling secondary classes to hit 50 anyway, so it's a fleeting and relatively trivial problem at best."

As for TERA, the modern outfits are cash-shop vanity items that really started to take over after they went f2p. What Naunet was talking was their "remodeling system", that ate the armor as a template when you applied it to another piece of armor.

Edit: Apparently Nau is a faster responder than I... :p

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RE: New news, Glamour, Hardware, and 2.2 |
#41
03-13-2014, 08:34 PM
(This post was last modified: 03-13-2014, 08:35 PM by Ildur.)
The only purpose of this vanity system seems to be allowing high level characters to use the looks of lower level gear on their level appropiate items. I doubt Squeenix even thought of alts, or even alt-classes for that matter. It's a thing for endgame.

At least we won't lose our gear, I guess.

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RE: New news, Glamour, Hardware, and 2.2 |
#42
03-13-2014, 09:16 PM
(02-15-2014, 09:32 AM)Steel Wolf Wrote: This is PRECISELY the system I was hoping for--copying an item's appearance without ruing said item.  Now I can walk around without that hideously garish Curtana on my hip.

Don't get me wrong, that weapon is absolutely my favorite considering how hard I worked to get the damned thing...but whoever designed it seems to have a fundamental lack of how swords are constructed.

Did it say we could glamour our weapons? I have not bothered to update my sword and shield to zenith because I hate the glow with a glowing passion.

Also did they say we could change out prisms or are they set like materia?

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RE: New news, Glamour, Hardware, and 2.2 |
#43
03-13-2014, 09:25 PM
The letter says "any gear", so I would assume that includes weapons. Unless...it doesn't. I guess we'll find out soon.

Also, I think prisms are consumables. You store an appareance on them and then consume them to apply that appareance on something else.

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RE: New news, Glamour, Hardware, and 2.2 |
#44
03-13-2014, 09:34 PM
(This post was last modified: 03-13-2014, 09:35 PM by synaesthetic.)
Basically all I can do with this system is prevent "rainbow pimp gear" from setting in when wearing best-in-slot, by keeping my gear glamoured to match a specific set despite wearing mixed set pieces.

It's a waste. It's a missed opportunity. If every piece of armor was open for every job or class combination, then we could design some really neat outfits even among the limited armor models we have. I'd personally really enjoy rocking the battle-mage look on BLM with armored gauntlets and boots combined with the Foestriker body, or the sexy labcoat-and-skirt Alchemist AF. That would be so cool, but because of this completely arbitrary restriction, I can't do that. It's absolutely stupid, absurd, ridiculous that the system would be restricted this way.

For those complaining about immersion, you do know that the restriction is the same as the equip restriction. This means that warriors and paladins can run around in robes and wizard hats, but nobody else can run around in plate. That's entirely unfair. Everyone should be able to use glamours on any piece, regardless of what class it requires, so long as the slots match up.

These restrictions are totally arbitrary and unfairly set in the first place since plate-wearers can wear virtually everything and DoM classes have an extremely limited pool of options to choose from. Some restrictions are to be expected; the inability to modify the appearance of multiple-slot items (Darklight cowl and tank armor, for example) with single-slot items is likely due to technical limitations in the graphics engine. The roundabout use of "glamour prisms" instead of a stand-alone vanity paperdoll tab in the character sheet has its roots in the PS3's limited RAM; the system simply cannot handle any more UI elements.

But the level and class restrictions are arbitrary. They do not need to exist. They serve no purpose but to inexplicably limit the enjoyment players can derive from the system. It's completely inane.

... I'm still happy I'll be able to get rid of the face-hiding BLM robe, though.

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RE: New news, Glamour, Hardware, and 2.2 |
#45
03-13-2014, 10:03 PM
Do you guys have any fun on this game? Seriously, it seems every update you're all complaining!

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