(05-27-2015, 12:22 PM)Hyrist Wrote:(05-27-2015, 12:08 PM)Mercurias Wrote: Exactly.Other way around.
This is the problem you run into as a villain. Everyone wants to show that they are heroes...And the end result is that villain characters end up being some kind of evil doppleganger of John McClane who has to fight through the really, truly impossible odds.
Remember boys and girls, respect your villains. They're rarer than gold.
Villains are dime a dozen. Storytellers can shell them out like there's no tomorrow, at no consequence to themselves. Roaming Villains need pitch their story in a way that's interesting, believable, and respectful to both Characters and Players alike. Otherwise, it's just another ooc person on a power trip.
Eorzea, up until 2.55, was putting its faith in a woman who vacillates between being captured and being worse than useless, and a Hero who is so achingly naive and masochistic that it nearly beggars belief in some occasions. This is some silver age, Pre-Miller, Pre-Moore comic-book level Heroing, right here.
This is a PRIME setting for an entry level scheming villain. The Joker would be ruling Uldah and making the Brass Blades wear clown masks within a week.
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."