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Getting into Balmung - Not Happening Indefinitely.


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Getting into Balmung - Not Happening Indefinitely.
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Kellach Woodsv
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RE: Getting into Balmung - A Discussion |
#61
08-09-2015, 02:05 AM
(This post was last modified: 08-09-2015, 02:05 AM by Kellach Woods.)
(08-05-2015, 11:42 AM)Unnamed Mercenary Wrote: Somthing like this probably isn't feasible, given the costs of enterprise equipment and running it, not to mention it's likely a bandwidth issue and not a server issue. (They're different!)
More importantly, it shouldn't be up to a crowdfunded initiative from the community to add more bandwidth available to the one of the most densely populated datacenters of the game.

Ultimately, if they want people to move out of Aether's Data Center so it's hammered less hard, they'll have to offer hella incentives to do that, or just straight up put Balmung under extended maintenance and put it onto another Data Center that's far less crowded.

However that would require Square-Enix to want to do anything about this situation, which precedent shows they don't so essentially anyone rolling on Balmung has to pay 18$ for the privilege. Not saying that's the reason they're not doing it. Just that it's probably in the 3 digits on their list of things to do sorted by priority.

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RE: Getting into Balmung - A Discussion |
#62
08-16-2015, 02:09 AM
(This post was last modified: 08-16-2015, 02:11 AM by Solistor.)
I've been wanting to get into Balmung and have the disposable income to drop $18 on a transfer, but I was reading the terms of the transfer service and came across what I perceived to be a road bump:

[Image: 6mCaXs.png]

"Characters cannot be transferred to Worlds with restrictions on character creation."

Does this just mean that my application won't be accepted until the World isn't character locked? Or will the transfer occur regardless of restrictions? This is the only roadblock in my way and I wanted to get some insight since the strategy for getting into Balmung seems to be "Just transfer m8"
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RE: Getting into Balmung - A Discussion |
#63
08-16-2015, 02:39 AM
Everyone's reported that paid character transfers to Balmung work just fine, regardless of the status of new character creation. Go for it.

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RE: Getting into Balmung - A Discussion |
#64
08-25-2015, 08:38 AM
I was able to paypal funds to someone in Germany to transfer their character after they just barely started the game. Saw them over the weekend. Seems to work without issue.

Recent discussion was that the window was open for 2 minutes.

Good luck with that when trying to just wait for a window.
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RE: Getting into Balmung - A Discussion |
#65
08-25-2015, 09:09 AM
(08-16-2015, 02:39 AM)Jana Wrote: Everyone's reported that paid character transfers to Balmung work just fine, regardless of the status of new character creation. Go for it.

That's exactly how I got onto Balmung from Diabolos, if any additional confirmation is needed.  Did it on a Saturday when new character creation was closed for the server.
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RE: Getting into Balmung - A Discussion |
#66
08-29-2015, 11:02 PM
There's going to be a PSN maintenance on August 31st 6-10 pm PST

this isn't a guarantee since it's only ps3/4 users and even then if they stay logged on throughout they won't get booted. However, there may be a chance depending on how large the ps3 and ps4 userbase is. If it's large enough, just the act of not letting people log back in could make a difference.

Probably a long shot, but I thought I'd give notice of it anyways.

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RE: Getting into Balmung - A Discussion |
#67
08-30-2015, 12:59 AM
Reading this thread, I think it is safe to say it isn't the players causing the server to always be locked. Nor is it SE's fault. The fault lies completely on the RMT people. They set up a system that absolutely hammers the character creation to get 50-100 bots created in 1 sitting.

Ideally, if SE and we as a community can come up with a way to permanently block access to the game by RMT, we'd see the restrictions grow far far more lax. But there in lies the problem. These same RMT's, they love using every internet trick they can think of, to mask their IP, or just outright change their IP. Blocking regions, would only harm innocent people.

There is something that SE could do though. Make the people creating the characters, prove they are human. Add some sort of security measure in the character creation screen that requires input of a code or something. Because the way bots are made right now, with how fast they are made, and the exact timing, chances are the entire system the RMT are using, are automated to randomize character look, pick the same namesday, same guardian, same class, and input random gobblygook for names and create the character.

But, if the naming process required a unique code for each person creating a character, the automated system would be screwed, leaving the window open for legitimate players to make their alts/new characters. Might be something to propose to SE.

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RE: Getting into Balmung - A Discussion |
#68
09-08-2015, 12:37 PM
Hey there guys; forgive me, but I havent looked over the whole thread besides the OP, but, I recently started playing almost a day or so ago, I believe the character may be 2 days old? Hes in the next zone over from Gridania now. And on Aether/Gilgamesh.

I tried to transfer with the $18 thing, but supposably its not working; tried RIGHT as servers came up at 6am EST. Could it be my character is too young yet, or is this the usual difficulties?

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RE: Getting into Balmung - A Discussion |
#69
09-08-2015, 12:54 PM
(09-08-2015, 12:37 PM)Shindoku90 Wrote: Hey there guys; forgive me, but I havent looked over the whole thread besides the OP, but, I recently started playing almost a day or so ago, I believe the character may be 2 days old? Hes in the next zone over from Gridania now. And on Aether/Gilgamesh.

I tried to transfer with the $18 thing, but supposably its not working; tried RIGHT as servers came up at 6am EST. Could it be my character is too young yet, or is this the usual difficulties?

Hi there! Yes, your character needs to have been around for certain amount of time (I want to say 72 hours + being able to see other players). The server transfer service is always turned off while there's maintenance though, so it is possible you might have tried too soon. But yeah, if you can see other players, have started the MSQ and show up on the lodestone, you should be able to transfer.

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RE: Getting into Balmung - A Discussion |
#70
09-08-2015, 12:57 PM
(09-08-2015, 12:37 PM)Shindoku90 Wrote: Hey there guys; forgive me, but I havent looked over the whole thread besides the OP, but, I recently started playing almost a day or so ago, I believe the character may be 2 days old? Hes in the next zone over from Gridania now. And on Aether/Gilgamesh.

I tried to transfer with the $18 thing, but supposably its not working; tried RIGHT as servers came up at 6am EST. Could it be my character is too young yet, or is this the usual difficulties?
Sounds like you might have to wait another 24 hours or so. I believe it's a strict 72 hour from creation so if the character was made only a day or so just wait a little longer. :3

Soon!
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RE: Getting into Balmung - A Discussion |
#71
09-08-2015, 09:22 PM
Ah, thank you guys! : )

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Lucius' Wiki: https://wiki.ffxiv-roleplayers.com/pages...s_Ignatius
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RE: Getting into Balmung - A Discussion |
#72
09-09-2015, 12:02 PM
Glad to be of some help!


More of the popular worlds are getting more congested. Funnily... Gilgamesh was not closed when others were. Sargatanas is becoming more and more congested now.

When I log in after work, the "queue" has gotten longer. Before it was 10-20, now the queue is usually 30-50. Not that it is a real real queue... but it represents the notion that more and more people are active and logged in.
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RE: Getting into Balmung - A Discussion |
#73
09-10-2015, 05:18 PM
(08-30-2015, 12:59 AM)K Wrote: Reading this thread, I think it is safe to say it isn't the players causing the server to always be locked. Nor is it SE's fault. The fault lies completely on the RMT people. They set up a system that absolutely hammers the character creation to get 50-100 bots created in 1 sitting.

Ideally, if SE and we as a community can come up with a way to permanently block access to the game by RMT, we'd see the restrictions grow far far more lax. But there in lies the problem. These same RMT's, they love using every internet trick they can think of, to mask their IP, or just outright change their IP. Blocking regions, would only harm innocent people.

There is something that SE could do though. Make the people creating the characters, prove they are human. Add some sort of security measure in the character creation screen that requires input of a code or something. Because the way bots are made right now, with how fast they are made, and the exact timing, chances are the entire system the RMT are using, are automated to randomize character look, pick the same namesday, same guardian, same class, and input random gobblygook for names and create the character.

But, if the naming process required a unique code for each person creating a character, the automated system would be screwed, leaving the window open for legitimate players to make their alts/new characters. Might be something to propose to SE.
As absolutely obnoxious as I find these "Are you human?" systems to be, this would probably, actually solve a huge issue, at least as far as the RMTs go. It may be a bit hopeful to think it'd solve the problem completely, but I can see it solving a huge part (if not most) of it.

So who knows how to propose ideas to SE? O-o
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RE: Getting into Balmung - A Discussion |
#74
09-10-2015, 07:14 PM
(09-10-2015, 05:18 PM)Kou Wrote: As absolutely obnoxious as I find these "Are you human?" systems to be, this would probably, actually solve a huge issue, at least as far as the RMTs go. It may be a bit hopeful to think it'd solve the problem completely, but I can see it solving a huge part (if not most) of it.

So who knows how to propose ideas to SE? O-o

SE does have a feature request on the Official Forums. While RMT is likely the leading cause, there are human RMTs and just a lot of humans as well. Probably like a 80-5-15% distribution, if we're being hopeful. I would like to hope that more "human checks" would solve the issue, but bots can either be coded to learn the new ones as needed, or RMT would simply have humans make the characters and then let a bot do the grinding. :<

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RE: Getting into Balmung - A Discussion |
#75
09-10-2015, 10:23 PM
Sorry if this was already mentioned, but when the TOS says "Characters cannot be transferred to Worlds with restrictions on character creation" it means you can't transfer a character to a world where you already have 8 characters (or whatever the max is).

From what I've been told, at least
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