((Full Patch Notes released Nov 9 2015! A few images are not included for being stuff we've seen, non-essential, or because I needed to embed other images.))
Patch 3.1 Patch Notes
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Patch 3.1 brings myriad additions and refinements for adventurers of every persuasion. Those seeking fortune in the skies above can journey into the Diadem on exploratory missions, while those yearning for battle can investigate the unseen perils of the Void Ark. Whether your place is in the field, with sword in hand, or in the Gold Saucer, pitting your minions against fellow enthusiasts in Lord of Verminion, there's something for everyone here in the realm of Eorzea.
Similar to patch 3.0, patch 3.1 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:
[3.0]: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
[2.0]: These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.
[2.0][3.0]: These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.
Quests
[3.0] New main scenario quests have been added.
[2.0] The requirements for progressing through the main scenario quests “Dressed to Call,†“Passing Muster,†and “Prudence at This Junction†have been adjusted to item level 5.
[2.0] The requirements for progressing through the main scenario quests “Hest of the Best†and “Pass the Smell Hest†have been adjusted.
* These adjustments will not affect the storyline in any way.
* Players that are currently progressing through either of the above quests will need to cancel and then re-accept the quest to be able to complete them under the new conditions
[3.0] New Chronicles of a New Era quests have been added.
[3.0] The requirements for undertaking the Chronicles of a New Era quest “Thok Around the Clock†have been adjusted as follows:
In accordance with these changes, the conditions for obtaining the achievement for “The War Still Wageth On†have also been altered.
[3.0] New side story quests have been added.
[3.0] New side quests have been added.
Saint Mocianne's Arboretum
Pharos Sirius (Hard)
[3.0] The sidequests required to unlock aether currents have been changed to prerequisite quests:
* Players that had accepted any of these side quests prior to the adjustment will still be able to unlock aether currents upon their completion. Please note that in this case, the aether current icon will not display under rewards, but will still be awarded to players accordingly.
* Players that accept any of these side quests after the adjustments have been implemented will be able to obtain the aether current reward upon completion.
* Players that have completed any of these side quests prior to the adjustment will be able to accept the newest version of each quest and will receive the aether current reward upon completion.
[2.0] The year display has been removed from seasonal event journals.
[3.0] A Vanu Vanu settlement and corresponding beast tribe quests have been added to the Sea of Clouds.
The new beast tribe settlement can be found in the region listed below. There, players will be able to purchase unique items from the local vendor.
Sea of Clouds ─ Nakki Island (X:6 Y:14)
The Vanu Vanu main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.
Beast Tribe Main Quests
Vanu Vanu Daily Quests
To unlock Vanu Vanu daily quests, players must first complete the beast tribe main quest “Three Beaks to the Wind.â€
Levequests
[2.0][3.0] The destination marker display has been changed for Guild and Temple battlecraft patrol leves.
[3.0] To reduce congestion in the Sea of Clouds, the locations where monsters spawn for the battlecraft leves “Marl-ementary Procedure†and “Nobody Can Farm Marl, but Marl (L),†have been changed.
Treasure Hunts
[3.0] New item rewards have been added to the timeworn wyvern and dragonskin treasure maps.
[2.0][3.0] The acquisition rate for items that can be obtained through the timeworn archaeoskin, wyvern, dragonskin and the unhidden leather maps have been adjusted.
Grand Companies
[2.0] New items have been added.
Maelstrom
Order of the Twin Adders
Immortal Flames
[2.0] The number of items players would like to exchange for company seals can now be specified.
* As a result of this change, items that are a part of a set will now be treated as a single unit.
[2.0] The items in your inventory displayed in the Supply and Provisioning Missions window will now display as either normal quality or high quality.
[2.0] Free Company names can now be changed.
To change Free Company names, players must speak with the OIC administrator at Grand Company Headquarters.
* Only the master of the Free Company can make changes to the name.
* Once the Free Company name has been changed, it will not be possible to do so again for 30 days (Earth time).
[2.0] The following symbol options for class and job icons have been added to Company Crests:
Rogue / Ninja / Dark Knight / Astrologian / Machinist
* In order to use job icons, players must first have attained the Rank 7 entitlement Crest Expansion.
[2.0][3.0] New items that can be crafted for company projects have been added.
[2.0] The rested experience bonus and experience bonus items no longer apply when gaining experience from company projects.
[2.0]The amount of time required to fully charge grades 1 through 3 of aetherial wheels has been shortened.
[2.0] Retainer summoning bells have been added to company workshops.
[2.0] Exploratory Voyages have been adjusted as follows:
New items have been added, obtainable through Exploratory Voyages.
Voyage EXP gained upon returning from a voyage has been increased.
The following features have been added to the flight control panel:
The previously summoned airship will be displayed at the flight control panel.
The status of airships on exploratory voyages can be viewed.
Navigational charts can be viewed during exploratory voyages.
When making airship repairs, the amount of repair materials in your possession can be viewed.
The repair screen can be viewed even when you have no repair materials or ceruleum tanks in your possession.
When deploying an airship, the cutscene is visible to all players in the workshop.
* Cutscenes will not be seen by players doing company crafting or speaking with NPCs.
Housing
[2.0][3.0] New furnishings have been added.
[2.0] A new indoor furnishing allowing quest cutscenes to be viewed from within houses, The Unending Journey, has been added.
* Cutscenes may not be viewed until the inn has been unlocked.
[2.0][3.0] New items can be grown via gardening.
[2.0] A new estate vendor NPC, the steward, has been added.
[2.0] The number of vendor NPCs allowed in an estate has been adjusted.
[2.0] A new feature for personal housing, Estate Sharing, has been implemented.
With Estate Sharing, the owner of a house may designate up to three of their friends as "tenants" who have access to the house and its associated features. A player may only be a tenant of at most two houses.
* A player may remove themselves from a house's tenant list.
Tenant Authorizations
The owner of a house may configure the following authorizations for their tenants:
Customization
Adding / Removing / Dyeing Furnishings
Gardening
Planting / Harvesting / Crop Disposal
Stable Tending
Stabling Chocobos.
Teleporting
Tenants may use the miniature aetheryte placed on the owner's estate grounds.
[2.0] To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished.
Estates Subject to Demolishing
Free company housing that has not been accessed by at least one member of the company within forty-five days.
Private housing that has not been accessed by the owner within forty-five days.
Purchased plots of land upon which an estate has not been built within forty-five days.
* The count for days of inactivity will begin on the release of patch 3.1
Steps Prior to Demolishing
Thirty days of inactivity
A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu
Thirty-five days of inactivity
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.
Forty-two days of inactivity
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.
Forty-five days of inactivity
The estate will be automatically demolished.
Halting Demolition
Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.
* A tenant entering a shared estate will not cancel the demolition process.
After Demolition
When an estate has been demolished, or the rights to an empty plot have been relinquished, said plot will be made available for purchase to all players on that World. The price will decrease every six hours from the time at which it is made available for purchase.
Reclaiming Gil and Items
When an estate has been demolished, gil and certain furnishings will be placed in the care of the Resident Caretaker for a fixed period of time.
Redeemable from the Resident Caretaker
・80% of the price paid for the estate grounds.
・Indoor and outdoor furnishings that are not destroyed upon removal.
・Chocobos stabled on the estate grounds.
* Players must speak with the housing enthusiast to retrieve their chocobos.
Not Redeemable from the Resident Caretaker
・The construction permit required to build an estate.
・Furnishings destroyed upon removal.
・Housing exteriors.
・Private chambers.
・Plants in the garden that have yet to be harvested.
・Aetherial wheels that have yet to finish charging.
・Company workshops, their purchase fees, and any registered airships in the workshop.
* Players will have thirty-five days to redeem items from the resident caretaker before they are made irredeemable. Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner. Chocobos are not subject to the thirty-five day timer.
[2.0] Adjustable lighting has been implemented, allowing house lighting to be set to one of five levels.
After entering an Estate, lighting controls can be accessed via the Housing interface under Social in the main menu.
[2.0] New settings have been added to change the appearance of retainers employed as merchants on estate grounds:
Weapon display.
Standing pose.
[2.0] New behaviors have been added to stabled chocobos.
[2.0] New items are available from resident caretakers NPCs in each housing area in exchange for company credits.
[2.0] The field can now be accessed from the subdivision entrance.
[2.0] Players who own housing in a subdivision can now go directly to that subdivision by selecting "Travel to ward with private estate." or "Travel to ward with free company estate."
The Manderville Gold Saucer
[2.0] Lord of Verminion has been added to the Gold Saucer.
Lord of Verminion is a competitive mini-game in which a player engages an opponent using summoned minions. The objective for winning the game is to have the minions destroy all of the opponent's “arcana stones†placed on the battlefield. Players can participate in matches against other players or against the CPU.
Stats and ability types vary from minion to minion, making it possible to bring together different special actions for diverse battle strategies. Lord of Verminion is a strategy-based mini-game conducted in real-time, which means the player will need to plan their minions' positions during combat.
Entry Requirements
Lord of Verminion will be available upon unlocking the Gold Saucer.
* Players who have already unlocked the Gold Saucer as of Patch 3.1 will automatically have access to Lord of Verminion.
Location
Players can access Lord of Verminion in a new area called Minion Square, located inside Chocobo Square. Players can enter Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square (X:4 Y:6).
In order to prevent congestion in the Gold Saucer, the Chocobo Square has been divided into two instances. Players will be moved to one of these two instances at random when entering the Chocobo Square, even when joined in a party with others. To enter an instance together with party members, please speak with the lift operator Saethrith at the Entrance Square (X:4 Y:6) at roughly the same time as those you wish to enter with. Please note that this does not guarantee all players will enter the same instance together. In the event you and your party members enter different instances, please exit the Chocobo Square and try again.
Getting Started
Three minions or more are required to play Lord of Verminion. Before the match begins, players will select which minions to summon using the special minion hotbar. To edit the minion hotbar, select the Verminion tab in the Gold Saucer window under Character in the main menu.
* The minion hotbar can also be edited from the Minion Guide under Character in the main menu.
Minion Stats
Each minion has its own stats and special action. Players can view a selected minion's stats when editing the minion hotbar.
Minion Type
Minions are separated into four types—monster, critter, poppet, and gadget. Three types will fight at either an advantage or a disadvantage depending on the nature of their opponent. The strength and weakness affinities for monster, critter, and poppet are listed in the picture below.
Monsters are strong against critters
Critters are strong against poppets
Poppets are strong against monsters
* Gadget-type minions are neither strong nor weak against any type.
Minion Cost
Each minion has a summoning "cost.†Cost affects which minions the player can summon to the battlefield, and the player cannot summon minions which exceed the set total cost. Cost also affects how much time it will take to summon the next minion. For instance, when a player summons a minion with a high cost value, it will take a longer amount of time to summon the next minion to the battlefield.
Minion Parameters
The table below lists the parameters each minion has and their effects:
Rank Points (RP)
LoVM uses a system based on Rank Points (RP) to determine your strength as a player. These points will increase or decrease in accordance with how well you do in battle. For every battle you participate in, you will be paired against players with a similar number of RP to you. Total accumulated RP can be viewed on the Verminion tab of the Gold Saucer window under Character in the main menu.
* You can choose to not play for Rank Points by selecting the Non-RP mode.
Registering for Battles
LoVM can be accessed from Chocobo Square (X:7 Y:6) and there you will be able to register for various battles through the LoVM tables.
Verminion Challenge
The rules and basic controls for LoVM can be learned by playing through the Verminion Challenges. Boss battles and a variety of other types of battles can be enjoyed using this feature.
Battles
- Player Battle (RP)
Players can play against one another by selecting the Player Battle (RP) mode. For these battles, you will be paired against someone with a similar number of RP to you.
- Player Battle (Non-RP).
For Non-RP Player battles you will be able to battle anyone of your choosing. By forming a party with the player you would like to go up against, you will be given the option of selecting them as your opponent.
* RP will not be affected by the outcome of these battles.
- Master Battle
This single-player battle mode is divided into three levels of difficulty. Players are welcome to try playing through all three of these levels.
Tournament
This option is for tournaments and can only be accessed when a tournament is being held. For more details, please refer to the “Lord of Verminion Tournaments†section below.
* When initially accessing LoVM, only “Stage 1: Tutorial†of “Verminion Challenge†will be available. Other stages and modes will unlock as you continue clearing the various Verminion challenges.
* When registering for a battle, you will be unable to access Duty Finder or apply for Chocobo Races.
Battles
Briefing
Battles are divided into two stages: briefing and engage. After registration for a battle is complete, the briefing phase begins and will last for 20 seconds.
During these 20 seconds, you will be able to select the first set of minions you want to summon to the playing field. Minions can be chosen via the Minion Hotbar or Battle List and will go into the minion summoning queue once selected.
Your summoning gauge is capped at 60 during this phase, so you will be unable to queue up minions if the total cost exceeds this number. Players can check minion summoning costs by referring to the cost gauge, located on top of the Minion Hotbar.
* If you would like to remove a minion from the summoning queue, simply select the minion you wish to dismiss. Any costs incurred will disappear with it.
Engage
After the 20-second briefing period is up, the minions that both you and your opponent put in the summoning queue will spawn simultaneously and the battle will begin. During this phase you are afforded up to a total cost of 240 for summoning. Even when that limit has been reached, you will still be allowed to put up to three additional minions in the queue.
The total cost for minions that have already been summoned is represented by the green gauge and those still in the summoning queue are represented by the orange gauge.
Battle Shortcuts
The following are shortcuts that can only be used during LoVM battles:
Keyboard & Mouse/ Gamepad Mode
* While in battle, it is possible to pull up the Battle List by hitting the Minion Guide keybind.
Gamepad Only
* By left clicking with the mouse on the selected minion, you can select all nearby minions of the same type.
Map Jump Points
This function is only available on gamepads(*)By holding down the jump point button, moving the jump point, and then releasing the button, the camera will instantly move to the desired area.
* By left clicking with the mouse on any location on the minimap, you can move the camera instantly to that location.
Structures
Four structures exist on the playing field: Arcana Stones, Gates, Shields, and Search Eyes. Each of these structures possesses special properties, and both combatants have access to them.
Arcana Stones
Both combatants have three of these on the playing field. Each stone has a set amount of HP, and they will shatter if the total reaches zero. Shattering all three of your opponent's Arcana stones is the key to victory.
Gates
Gates are used to summon minions, and both combatants have three gates. Minions inside the gates will restore HP. Minions cannot be moved outside of destroyed gates, nor can they enter them.
Shields
Shields add defensive strength to Arcana Stones. The stones will shatter more easily if the shields are destroyed.
Search Eyes
Search eyes reveal your opponent's minions on the playing field and minimap. If the Search Eye is destroyed, then you will only be able to see enemy units that are near your own minions.
Destruction and Structural Regeneration
Each structure will only be temporarily destroyed when they reach zero HP. Their functions will restore once a certain amount of time has passed. A gauge will display the time required until reactivation starts. Positioning your minions near a destroyed structure will hasten the reactivation process.
* Arcana Stones will not reactivate.
Minion's Strengths
Each variety of minion is capable of inflicting greater damage against certain structures. Information about your minions' strengths can be found by going to the edit minion hotbar or battle list. The information can also be viewed from the window that appears when you hover the cursor over the minion hotbar.
Special Actions
Each minion has a special action. There are various actions that deal damage, apply status effects, or even set traps.
Using Special Actions
Each minion accumulates special action points over the course of the battle. The number of accumulated points is displayed in the circle beneath each minion. When four minions of the same type have filled their special action points and are in close proximity to each other, if one of these minions is selected, the special action button will flash. Pressing the special action button in this state will activate the special action.
* Minions capable of using a special action can be viewed in the Minion Party List, described below.
Traps
Certain minions' special actions lay traps. Ten seconds after being set, traps can be triggered with the "Trigger Trap" button.
* Only one trap may be placed at a time.
Game UI
Arcana Stones and Health Bars
The condition of each Arcana Stone is displayed by the crystal-like icons found at the top of the screen. The total remaining HP of both your and your opponent's Arcana Stones is also displayed in the form of HP bars, allowing you to assess the progress of the battle at a glance.
Minion Party List
Displays all summoned minions. This list can be configured to show friendly or enemy minions. When one or more minions are selected, the selection status of minions can be seen in the party list. Minions capable of using their special action are highlighted in the party list.
Minion Hotbar
Used to select minions to summon. The minions previously selected through the edit hotbar are displayed here during the match.
Select Gate
Select which gate minions are to be summoned from.
Special Actions/Traps
The button to activate special actions or traps can be selected when a minion capable of using a special action or triggering a trap is selected.
* The button to trigger a trap will become activate 10 seconds after setting a trap.
Main Commands
Used to display help text or retreat from the match.
Battle List
Displays the attributes of all minions you have collected. Minions may also be summoned directly from the battle list.
Withdraw
Withdraw the selected minion.
Summoning Queue
Summoning minions in quick succession during a match will incur a penalty in the form of a recast timer. The length of this recast timer is determined by the cost of the previously summoned unit. A maximum of 10 minions can be placed into the summoning queue. A minion will spawn each time the recast timer resets, in the order in which it was selected. Minions can also be removed from the queue if necessary.
Adjusting the UI
By clicking the padlock icon next to the minion hotbar, you can lock or unlock UI elements displayed during battle. When unlocked, a transparent frame will appear over UI elements that can be moved. Click and drag the top of these frames to adjust their position. Right-clicking the top of these frames will display a subcommand menu that can be used to change the size of UI elements.
* The default size for the minion party list, minion hotbar, and summoning queue is 80%.
Victories
Victory is achieved when all of an opponent's Arcana Stones have been destroyed. A match can also be won if an opponent retreats in the middle of battle. Your opponent's rank points will affect the number of rank points you receive, but will have no effect on MGP rewards.
* If a winner is not decided within the time limit, the player with the most remaining arcana stones will be declared the winner.
* The amount of rank points or MGP received may vary depending on the type of match selected.
Lord of Verminion Tournaments
The Manderville Gold Saucer will periodically host Lord of Verminion Tournaments. Compete against minion enthusiasts from across the realm for a chance to win large sums of MGP.
Participating in Tournaments
Players can sign up to participate in ongoing tournaments by speaking with the Tournament Recordkeeper NPC at the Chocobo Square in the Manderville Gold Saucer (X7: Y:7).
* Players must first complete stage two of the Verminion Challenge before participating in tournaments.
Tournament Rules
Tournaments consist of multiple matches against other players, with victories earning you tournament points. Players are allowed to play up to 30 matches per tournament.
Tournament Rankings
Players can view the standings for ongoing tournaments at any time by either examining the Tournament Ranking Board at the Minion Square in the Manderville Gold Saucer (X7: Y:7), or by accessing one of the Lord of Verminion tables and selecting Tournament, then Rankings. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings. Rewards can be redeemed by speaking with the Tournament Recordkeeper.
[2.0] New minigames have been added to the Chocobo Square.
The Finer Miner
Swing the pickaxe to locate the hidden ore.
Out on a Limb
Swing the hatchet to locate the hidden timber.
[2.0] New items can be obtained in exchange for MGP.
[2.0] The following shops have been added:
The Minion Trader, at the Minion Square (X:7 Y:7), offers minions in exchange for gil and MGP.
The Modern Aesthetics saleswoman, at the Entrance Square (X:5 Y:6), offers hair catalogs which include the hairstyle design contest winners in exchange for MGP.
[2.0] The MGP awarded for Jumbo Cactpots and GATEs has been increased.
[2.0][3.0] The following adjustments have been made to Triple Triad:
New cards have been added.
New NPC opponents for Triple Triad have been added.
* Not all NPCs will have an icon above their head.
Certain existing cards are now obtained through different means.
Cards previously obtainable only through dungeons and trials can now be obtained from dueling certain NPCs.
The chance of obtaining cards from dueling certain NPCs has been increased.
Triple Triad mythrite packs have been added.
* Triple Triad platinum packs are now grade-five.
Tataru is no longer available as an opponent for Triple Triad.
[2.0] New challenge log entries have been added.
[3.0] The following adjustments have been made to the Heavensward sightseeing log:
New entries have been added.
Entry locations are displayed differently.
[3.0] The following mounts can now fly:
Ahriman / Bomb Palanquin / Logistics System / Kirin / Magitek Armor / Gilded Magitek Armor / Draught Chocobo / Ceremony Chocobo / Amber Draught Chocobo
* The wild draught chocobo, ceremony chocobo, and amber draught chocobo can accommodate two riders whilst flying.
[2.0] It is now possible to ride mounts other than the personal chocobo while your companion is summoned.
* Riding a mount will not dismiss your companion.
[2.0] New aesthetician hairstyles have been added.
[2.0][3.0] New emotes have been added.
[2.0] Two new poses, accessed via the /changepose command, are now available when sitting on the floor.
[3.0] An aethernet has been added to Idyllshire.
* In accordance with this change, the goodly adventurer no longer transfers players to different locations.
[3.0] Players may ride mounts in Idyllshire.
* Mounts cannot fly in Idyllshire.
Battle System
[2.0][3.0] The following actions have been adjusted:
[2.0] To accommodate various connection speeds and latencies, the ninja abilities Ten, Chi, and Jin have been adjusted.
[2.0][3.0] The recast time of abilities that do not trigger global cooldown cannot be reduced below 0.5 seconds through cooldown-reducing abilities.
[2.0] The casting time of the ranged DPS PVP Adrenaline Rush ability, Terminal Velocity, has been reduced.
[2.0] The visual effect displayed while affected by Darkside can now be disabled.
This setting can be configured under Battle Effects Settings in the Character tab of the Control Settings panel in the Character Configuration interface.
[2.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
Dungeons and trials accessible solo via the Duty Finder:
The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party
Dungeons and trials requiring a full party to register via the Duty Finder:
The Limit Break Gauge will fill more slowly than before for parties with three or more members of the same role. Class/job roles are as follows:
Tank: Gladiator/Marauder/Paladin/Warrior/Dark Knight
Melee DPS: Pugilist/Lancer/Rogue/Monk/Dragoon/Ninja
Ranged DPS: Archer/Thaumaturge/Arcanist/Bard/Black Mage/Summoner/Machinist
Healer: Conjurer/White Mage/Scholar/Astrologian
[2.0]Limit Break descriptions will now provide information regarding their area of effect.
Spend energy stored in your party's limit guage to execute a powerful battle technique. The technique executed is determined by the role of the party member who initiates it.
Tank: Increase party defense.
Melee: Single-target attack.
Ranged: Attack to all targets in a straight line.
Caster: Area of effect attack.
Healer: HP restoration. (Raise at level 3).
[2.0] Adjustments have been made to reduce the probability of targets being determined as outside of the area of effect of abilities used in certain situations.
[2.0] The appearance of action indicators has been adjusted to more accurately display the area of effect for attacks.
[3.0] New dungeons have been added.
Saint Mocianne's Arboretum
Level Requirement       Disciple of War or Magic level 60
Item Level Requirement   Average item level 170 or above
Party Size               Four players
Time Limit               90 minutes
Quest
An Overgrown Ambition
Required Level and Location
Disciple of War or Magic level 60
Dravanian Hinterlands (X:12 Y:19)
NPC: Tetchy Treasure Hunter
Players must first complete the main scenario quest "Heavensward"
Pharos Sirius (Hard)
Level Requirement     Disciple of War or Magic level 60
Item Level Requirement Average item level 170 or above
Party Size             Four players
Time Limit             90 minutes
Entry Requirements
Quest
Things Are Getting Sirius
Required Level and Location
Disciple of War or Magic level 60
Lima Lominsa — Upper Decks (X:12 Y:12)
NPC: Trachraet
Players must complete the main scenario quest "Heavensward" and have cleared the original Pharos Sirius.
[3.0] New trials have been added.
The Minstrel's Ballad: Thordan's Reign
Level Requirement     Disciple of War or Magic level 60
Item Level Requirement Average item level 190 or above
Party Size             Eight players
Time Limit          60 minutes
Entry Requirements
Quest
Thordan's Reign
Required Level and Location
Disciple of War or Magic level 60
Mor Dhona (X:21 Y:8)
NPC: Alys
Players must complete the quest "Heavensward."
[3.0] The quests "The Limitless Blue (Extreme)" and "Thok ast Thok (Extreme)" have been adjusted as follows:
Players may now queue solo via the Duty Finder.
A minimum item level has been applied to these duties.
Limitless Blue (Extreme): Average item level 165 or above
Thok ast Thok (Extreme): Average item level 175 or above
[3.0] The Echo will now take effect in the following duties:
Requirement
Players are incapacitated after having battled enemies for a certain period of time.
Echo Effect
Increased HP, damage dealt, and healing potency.
The effect will be granted in five stackable stages.
Thok ast Thok (Hard) / The Limitless Blue (Hard)
Each stack of the echo will raise attributes by 10% up to a maximum of 50%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo.
Thok ast Thok (Extreme) / The Limitless Blue (Extreme)
Each stack of the echo will raise attributes by 5% up to a maximum of 25%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo
[2.0] Items that dropped directly from boss enemies will now drop from treasure boxes in the following duties:
The Bowl of Embers (Extreme) / The Howling Eye (Extreme) / The Navel (Extreme) / Thornmarch (Extreme) / The Whorleater (Extreme) / The Striking Tree (Extreme) / Akh Afah Amphitheatre (Extreme)
[3.0] The alliance raid dungeon The Void Ark has been added.
Level Requirement     Disciple of War or Magic level 60
Item Level Requirement Average item level 175 or above
Party Size             24 players (three parties of eight)
Time Limit             120 minutes
Entry Requirements
Quest
To Rule the Skies
Prerequisites
Disciple of War or Magic level 60
The Sea of Clouds (X:25 Y:5)
NPC: Utata
Players must first complete the quest "Sky Pirates."
Party Role Requirements
Parties matched automatically via the Duty Finder will comprise 1 tank, 2 healers, and 5 DPS. Parties formed prior to registration must also meet these role requirements. However, these role requirements are not required when registering as an alliance.
Rewards
You can receive only one reward item per week for completing duties in the Void Ark. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. If time expires and a reward item is obtained automatically, this will also count toward the weekly limit.
* Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.
Completion Reward
Upon completing the Void Ark, players can also earn a separate reward once per week. This reward can be exchanged with Bertana in Idyllshire (X:5 Y:5) for items used to enhance equipment purchased with Allagan tomestones of esoterics.
* Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).
[2.0] The following items will now appear in the treasure chest of each party in an alliance when undertaking Syrcus Tower or the World of Darkness:
Wind-up Onion Knight / Puff of Darkness
[2.0] The following items will now appear in the treasure chest that appears after defeating the Cloud of Darkness:
Encrypted Tomestone / Carboncoat / Carbontwine
[3.0] The weekly restriction on rewards in Alexander: Gordias has been removed.
* This change does not apply to Alexander: Gordias (Savage).
[3.0] Exploratory missions have been added, as well as a the Diadem, a new group of islands for airship exploration.
Exploratory missions allow individual adventurers and free companies to journey to faraway locations via airship.
Entry Requirement   Â
Disciple of War or Magic level 60*
Item Level Requirement: Average item level 179 or above
Party Size   Â
Entering via company workshops: Up to 24 (three parties of eight)*
Entering via Ishgard's airship landing: Up to eight
Time Limit           90 minutes
Prerequisites: Players must complete the main scenario quest "Heavensward"
* Disciples of the Land are not required to be level 60.
* Please note that while players may enter the Diadem as an alliance, upon entering, the group will not be treated as an alliance, but as three separate parties.
Entry Requirements
Players must first complete the main scenario quest "Heavensward." To undertake exploratory missions with a free company, players can access them via the company workshop. To undertake exploratory missions without a free company, players must first speak with the NPC Aurvael in the Pillars (X:14 Y:10).
The Diadem
Players can explore the Diadem for hidden treasure coffers by slaying creatures and gathering rare items. While exploring the Diadem, players will find unique pieces of gear whose appearance and parameters are random. Up to nine parties (72 players) can explore in a single instance.
Participating
Players can undertake exploratory missions via free company workshops or from the airship landing in Ishgard.
Free Company Exploratory Missions
When undertaking exploratory missions using a free company airship, players must form a party of at least two people. Players can also form an alliance of up to twenty-four players. There are no role requirements for entering the Diadem as an alliance. Each party or alliance member must have a tank of mission ceruleum in their possession, which can be purchased in exchange for company credits. One tank is required for each mission.
* When entering as a single party, the party leader must be a member of the free company whose airship will be used.
* All participating players must be inside the free company workshop when undertaking exploratory missions.
* When entering as an alliance, the leader of each party must be a member of the free company whose airship will be used. Furthermore, an airship for each party of the alliance is required.
* Upon undertaking an exploratory mission, the airship used must wait twenty minutes from the time you began before it can be used for exploratory voyages.
Ishgardian Exploratory Missions
Players can also journey to the Diadem via Ishgardian airships. Players can undertake Isghardian exploratory missions solo or in a party of up to eight people. Each player of the party must have a mission ceruleum voucher in their possession, which can be purchased from the NPC Jaquoinie in the Pillars (X:14 Y:10) for gil. One voucher is required for each mission. There are no role requirements when entering as a full party. However, parties with less than eight players must adhere to the standard composition of 2 tanks, 2 healers, and 4 DPS.
* Players cannot dismiss or add party members while undertaking exploratory missions.
Entry Limitations
Before undertaking an exploratory mission, whether via company workshops or the airship landing in Ishgard, at least two hours must have elapsed since last entering the Diadem. This timer is shared between all difficulty levels.
Lot rules
When undertaking exploratory missions via a free company workshop, or with a full party via Ishgard, parties may set loot rules to Normal, Greed Only, or Loot Master. When undertaking exploratory missions via Ishgard with less than eight players, the loot rules will be set to Greed Only.
Difficulty
There are three difficulty levels for exploratory missions. Players can select their desired difficulty prior to undertaking a mission. The strength of enemies and rewards obtained will vary based on this setting. Please note that in order to select the hardest difficulty, you must first chart a route by deploying your airship on an exploratory voyage to specific islands.
* We have discovered an issue with lotting rules in the Diadem. Please refer to the list of known issues below for details.
Changing Class and Jobs
After entering the Diadem, players can freely change between classes and jobs when out of combat.
Rewards
Treasure Coffers
Players may sometimes find gear inside treasure coffers after defeating enemies. This gear is unique in that its appearance and parameters are assigned at random.
* Only treasure coffers discovered by your party will appear on the field.
* In the event there are eight unopened treasure coffers on the field and a ninth is discovered, the first treasure coffer will disappear.
* If the contents of eight treasure coffers are in the loot list and a ninth treasure coffer is discovered, the contents of the first treasure coffer will be distributed to the party automatically.
Brass Sky Pirate Spoils
Unwanted gear obtained from treasure coffers can be exchanged for brass sky pirate spoils by speaking with Spoils Trader in the Pillars (X:14 Y:10). These brass sky pirate spoils can then be used to purchase goods from the Spoils Collector.
Steel Sky Pirate Spoils
Disciples of the Land can gather steel sky pirate spoils in the Diadem. These can be redeemed for a variety of goods by speaking with the Spoils Collector in the Pillars (X:14 Y:10).
* Spoils traders and collectors can also be found inside the Diadem and residential areas.
Other Rewards
By completing a certain number of the objectives listed for a given mission, players will receive other rewards including Allagan tomestones.
Flying Mounts
By attuning to the aether turbulences found inside the Diadem, players can use their mounts to fly. Please note that your attunement to these currents will be lost upon leaving the Diadem, and you must attune to them again should you return.
Enemies
The icon and number next to enemy names is an indication of their relative strength, with higher numbers indicating more powerful enemies. Among them are exceptionally powerful enemies known as notorious monsters, which are indicated by a unique icon.
Field Objects
As you explore the Diadem, you may encounter constructs with various effects. Proper use of these constructs is essential to a successful mission.
Shops and NPCs
Within the Diadem are small settlements with merchants who offer the following services:
Gear repair
Exchange of unwanted gear for brass sky pirate spoils
Sale of goods for brass and steel sky pirate spoils
Weather forecasts for islands in the Diadem
Spiritbonding
Gear will gain spiritbonding at an increased rate in the Diadem in comparison to other duties.
* The increased spiritbond gain does not apply to crafting or gathering.
Finishing Exploratory Missions
When time has expired, or you choose to end the exploratory mission early, you can view a list of completed objectives.
[3.0] Experience points earned in the following dungeons has been increased:
The Dusk Vigil / Sohm Al / The Aery / The Vault / The Great Gubal Library
[2.0] The parameters of enemies and mechanics in the following dungeons and trials have been adjusted:
Copperbell Mines / Sastasha / Haukke Manor / Brayflox's Longstop / The Sunken Temple of Qarn / Cutter's Cry / The Stone Vigil / Dzemael Darkhold / The Aurum Vale / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Howling Eye / The Dragon's Neck / The Chrysalis
[3.0] Enemies in the following dungeons will now yield experience points when playing as a class or job at level 50 or above:
The Wanderer's Palace / Castrum Meridianum / The Praetorium / Amdapor Keep / Pharos Sirius / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Lost City of Amdapor / Halatali (Hard) / Brayflox's Longstop (Hard) / Hullbreaker Isle / The Tam-Tara Deepcroft (Hard) / The Stone Vigil (Hard) / Snowcloak / Sastasha (Hard) / The Sunken Temple of Qarn (Hard) / The Keeper of the Lake / The Wanderer's Palace (Hard) / Amdapor Keep (Hard)
[2.0] The number of PvP experience points earned from Frontline has been increased as follows:
First place has been increased from 400 to 600
Second place has been increased from 300 to 450.
Third place has been increased from 200 to 300.
[3.0] To accommodate differences in player gear and overall dungeon difficulty, item level sync has been added to the following duties:
The Great Gubal Library: Item level 150
[2.0][3.0] Pets will no longer enter combat when receiving damage from environmental hazards in certain duties.
[2.0][3.0] Certain enfeebling effects can now be applied to objects in certain duties.
[3.0] Dungeons and trials added in patch 3.1 have been added to the Duty Finder.
[2.0] Duty Roulette: High Level has been renamed to Duty Roulette: Level 50 Dungeons.
[3.0] Duty Roulette: Level 60 Dungeons has been added to the Duty Finder, and will include the following dungeons:
Neverreap / The Fractal Continuum
[2.0] The duties listed within the Duty Finder have been reorganized as follows:
[2.0] The amount of PVP experience points gained from Duty Roulette: Frontline has been increased from 400 to 600.
[2.0] The matching algorithm for Duty Roulette has been adjusted to reduce wait times.
[2.0] If other party members choose to leave a duty while the Add Member feature is activated, the feature will be suspended automatically.
[2.0] Upon completing a duty using the Undersized Party option, the log will now display how much time has elapsed since the duty commenced.
[2.0] The display text for obtaining loot from instances has been adjusted in order to improve visibility.
[2.0] When entering a duty already in progress, the display will be changed from the current
Patch 3.1 Patch Notes
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Patch 3.1 brings myriad additions and refinements for adventurers of every persuasion. Those seeking fortune in the skies above can journey into the Diadem on exploratory missions, while those yearning for battle can investigate the unseen perils of the Void Ark. Whether your place is in the field, with sword in hand, or in the Gold Saucer, pitting your minions against fellow enthusiasts in Lord of Verminion, there's something for everyone here in the realm of Eorzea.
Similar to patch 3.0, patch 3.1 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:
[3.0]: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
[2.0]: These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.
[2.0][3.0]: These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.
Quests
[3.0] New main scenario quests have been added.
Quest | Required Level and Location |
An Uncertain Future | Disciple of War or Magic level 60 Fortemps Manor (X:6 Y:6) NPC: Alphinaud Players must first complete the main scenario quest "Heavensward" |
Breaking the Cycle | Disciple of War or Magic level 60 Foundation (X:13 Y:11) NPC: Alphinaud Players must first complete the main scenario quest "An Uncertain Future" |
Another Time, Another Place | Disciple of War or Magic level 60 The Dravanian Forelands (X:16 Y:23) NPC: Alphinaud Players must first complete the main scenario quest "Breaking the Cycle" |
In the Eye of the Beholder | Disciple of War or Magic level 60 The Dravanian Hinterlands (X:13 Y:36) NPC: Krile Players must first complete the main scenario quest "Another Time, Another Place" |
A Little Slow, a Little Late | Disciple of War or Magic level 60 The Dravanian Forelands (X:26 Y:17) NPC: Alphinaud Players must first complete the main scenario quest "In the Eye of the Beholder" |
Dreams of the Lost | Disciple of War or Magic level 60 The Dravanian Forelands (X:27 Y:32) NPC: Alphinaud Players must first complete the main scenario quest "A Little Slow, a Little Late" |
Against the Dying of the Light | Disciple of War or Magic level 60 Foundation (X:13 Y:11) NPC: Lucia Players must first complete the main scenario quest "Dreams of the Lost" |
As Goes Light, So Goes Darkness | Disciple of War or Magic level 60 Foundation (X:13 Y:11) NPC: Lucia Players must first complete the main scenario quest "Against the Dying of the Light" |
[2.0] The requirements for progressing through the main scenario quests “Dressed to Call,†“Passing Muster,†and “Prudence at This Junction†have been adjusted to item level 5.
[2.0] The requirements for progressing through the main scenario quests “Hest of the Best†and “Pass the Smell Hest†have been adjusted.
* These adjustments will not affect the storyline in any way.
* Players that are currently progressing through either of the above quests will need to cancel and then re-accept the quest to be able to complete them under the new conditions
[3.0] New Chronicles of a New Era quests have been added.
Quest | Required Level and Location |
Sky Pirates | Disciple of War or Magic level 60 The Pillars (X:14 Y:10) NPC: Unquiet trader Players must first complete the main scenario quest "Heavensward" |
To Rule the Skies | Disciple of War or Magic level 60 The Sea of Clouds (X:25 Y:5) NPC: Utata Players must first complete the quest "Sky Pirates" |
[3.0] The requirements for undertaking the Chronicles of a New Era quest “Thok Around the Clock†have been adjusted as follows:
Before | After |
Players must first complete the quest "The Diabolical Bismarck" | Players must first complete the quest "Gods of Eld" |
In accordance with these changes, the conditions for obtaining the achievement for “The War Still Wageth On†have also been altered.
Before | After |
Players must first complete the Chronicles of a New Era quest “Thok Around the Clock.†| Players must first complete the Chronicles of a New Era quests “The Diabolical Bismarck†and “Thok Around the Clock.†|
[3.0] New side story quests have been added.
Quest | Required Level and Location |
Thordan's Reign | Disciple of War or Magic level 60 Mor Dhona (X:21 Y:8) NPC: Alys Players must first complete the main scenario quest "Heavensward." |
[3.0] New side quests have been added.
Saint Mocianne's Arboretum
Quest | Required Level and Location |
An Overgrown Ambition | Disciple of War or Magic level 60 The Dravanian Hinterlands (X:12 Y:19) NPC: Tetchy treasure hunter Players must first complete the main scenario quest "Heavensward" |
Pharos Sirius (Hard)
Quest | Required Level and Location |
Things Are Getting Sirius | Disciple of War or Magic level 60 Limsa Lominsa Upper Decks (X:12 Y:12) NPC: Trachraet Players must first complete the main scenario quest “Heavensward†and the side quest “Why So Sirius.†|
[3.0] The sidequests required to unlock aether currents have been changed to prerequisite quests:
Before | After |
Natural Repellent | Stolen Munitions |
Chocobo's Last Stand | The Hunter Becomes the Kweh |
The Unceasing Gardener | Hide Your Moogles |
Search and Rescue | Honoring the Past |
* Players that had accepted any of these side quests prior to the adjustment will still be able to unlock aether currents upon their completion. Please note that in this case, the aether current icon will not display under rewards, but will still be awarded to players accordingly.
* Players that accept any of these side quests after the adjustments have been implemented will be able to obtain the aether current reward upon completion.
* Players that have completed any of these side quests prior to the adjustment will be able to accept the newest version of each quest and will receive the aether current reward upon completion.
[2.0] The year display has been removed from seasonal event journals.
[3.0] A Vanu Vanu settlement and corresponding beast tribe quests have been added to the Sea of Clouds.
The new beast tribe settlement can be found in the region listed below. There, players will be able to purchase unique items from the local vendor.
Sea of Clouds ─ Nakki Island (X:6 Y:14)
The Vanu Vanu main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.
Beast Tribe Main Quests
Quest | Required Level and Location |
Three Beaks to the Wind | Disciple of War or Magic level 50 The Sea of Clouds (X:11 Y:14) NPC: Sonu Vanu Players must first complete the main scenario quest "A Difference of Opinion" |
A Tribal Reunion | Disciple of War or Magic level 50 The Sea of Clouds (X:6 Y:14) NPC: Linu Vali Players must first complete the beast tribe quest "Three Beaks to the Wind" |
Linu's Lovely Bones | Disciple of War or Magic level 50 The Sea of Clouds (X:6 Y:14) NPC: Linu Vali Players must first complete the beast tribe quest "A Tribal Reunion" |
In the Skycage Over the Sea | Disciple of War or Magic level 50 The Sea of Clouds (X:6 Y:14) NPC: Linu Vali Players must first complete the beast tribe quest "Linu's Lovely Bones" |
Fishing for Friendship | Disciple of War or Magic level 50 The Sea of Clouds (X:6 Y:14) NPC: Linu Vali Players must first complete the beast tribe quest "In the Skycage Over the Sea" |
Sundrop the Beat | Disciple of War or Magic level 50 The Sea of Clouds (X:6 Y:14) NPC: Linu Vali Players must first complete the beast tribe quest "Fishing for Friendship" |
Nest Side Story | Disciple of War or Magic level 50 The Sea of Clouds (X:6 Y:14) NPC: Linu Vali Players must first complete the beast tribe quest "Sundrop the Beat" |
The Nest of Honor | Disciple of War or Magic level 50 The Sea of Clouds (X:6 Y:14) NPC: Linu Vali Players must first complete the beast tribe quest "Nest Side Story" |
Vanu Vanu Daily Quests
To unlock Vanu Vanu daily quests, players must first complete the beast tribe main quest “Three Beaks to the Wind.â€
Levequests
[2.0][3.0] The destination marker display has been changed for Guild and Temple battlecraft patrol leves.
[3.0] To reduce congestion in the Sea of Clouds, the locations where monsters spawn for the battlecraft leves “Marl-ementary Procedure†and “Nobody Can Farm Marl, but Marl (L),†have been changed.
Treasure Hunts
[3.0] New item rewards have been added to the timeworn wyvern and dragonskin treasure maps.
[2.0][3.0] The acquisition rate for items that can be obtained through the timeworn archaeoskin, wyvern, dragonskin and the unhidden leather maps have been adjusted.
Grand Companies
[2.0] New items have been added.
Maelstrom
Item | Type | Required Seals | Rank |
Swan Feather | Cloth | 200 | Storm Corporal |
Eagle Feather | Cloth | 200 | Storm Corporal |
Order of the Twin Adders
Item | Type | Required Seals | Rank |
Swan Feather | Cloth | 200 | Serpent Corporal |
Eagle Feather | Cloth | 200 | Serpent Corporal |
Immortal Flames
Item | Type | Required Seals | Rank |
Swan Feather | Cloth | 200 | Flame Corporal |
Eagle Feather | Cloth | 200 | Flame Corporal |
[2.0] The number of items players would like to exchange for company seals can now be specified.
* As a result of this change, items that are a part of a set will now be treated as a single unit.
[2.0] The items in your inventory displayed in the Supply and Provisioning Missions window will now display as either normal quality or high quality.
[2.0] Free Company names can now be changed.
To change Free Company names, players must speak with the OIC administrator at Grand Company Headquarters.
* Only the master of the Free Company can make changes to the name.
* Once the Free Company name has been changed, it will not be possible to do so again for 30 days (Earth time).
[2.0] The following symbol options for class and job icons have been added to Company Crests:
Rogue / Ninja / Dark Knight / Astrologian / Machinist
* In order to use job icons, players must first have attained the Rank 7 entitlement Crest Expansion.
[2.0][3.0] New items that can be crafted for company projects have been added.
[2.0] The rested experience bonus and experience bonus items no longer apply when gaining experience from company projects.
[2.0]The amount of time required to fully charge grades 1 through 3 of aetherial wheels has been shortened.
[2.0] Retainer summoning bells have been added to company workshops.
[2.0] Exploratory Voyages have been adjusted as follows:
New items have been added, obtainable through Exploratory Voyages.
Voyage EXP gained upon returning from a voyage has been increased.
The following features have been added to the flight control panel:
The previously summoned airship will be displayed at the flight control panel.
The status of airships on exploratory voyages can be viewed.
Navigational charts can be viewed during exploratory voyages.
When making airship repairs, the amount of repair materials in your possession can be viewed.
The repair screen can be viewed even when you have no repair materials or ceruleum tanks in your possession.
When deploying an airship, the cutscene is visible to all players in the workshop.
* Cutscenes will not be seen by players doing company crafting or speaking with NPCs.
Housing
[2.0][3.0] New furnishings have been added.
[2.0] A new indoor furnishing allowing quest cutscenes to be viewed from within houses, The Unending Journey, has been added.
* Cutscenes may not be viewed until the inn has been unlocked.
[2.0][3.0] New items can be grown via gardening.
[2.0] A new estate vendor NPC, the steward, has been added.
[2.0] The number of vendor NPCs allowed in an estate has been adjusted.
Before | After | |
Private Chambers | 1 | 2 |
Small Plot | 2 | 3 |
Medium Plot | 3 | 4 |
Large Plot | 4 | 5 |
[2.0] A new feature for personal housing, Estate Sharing, has been implemented.
With Estate Sharing, the owner of a house may designate up to three of their friends as "tenants" who have access to the house and its associated features. A player may only be a tenant of at most two houses.
* A player may remove themselves from a house's tenant list.
Tenant Authorizations
The owner of a house may configure the following authorizations for their tenants:
Customization
Adding / Removing / Dyeing Furnishings
Gardening
Planting / Harvesting / Crop Disposal
Stable Tending
Stabling Chocobos.
Teleporting
Tenants may use the miniature aetheryte placed on the owner's estate grounds.
[2.0] To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished.
Estates Subject to Demolishing
Free company housing that has not been accessed by at least one member of the company within forty-five days.
Private housing that has not been accessed by the owner within forty-five days.
Purchased plots of land upon which an estate has not been built within forty-five days.
* The count for days of inactivity will begin on the release of patch 3.1
Steps Prior to Demolishing
Thirty days of inactivity
A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu
Thirty-five days of inactivity
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.
Forty-two days of inactivity
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.
Forty-five days of inactivity
The estate will be automatically demolished.
Halting Demolition
Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.
* A tenant entering a shared estate will not cancel the demolition process.
After Demolition
When an estate has been demolished, or the rights to an empty plot have been relinquished, said plot will be made available for purchase to all players on that World. The price will decrease every six hours from the time at which it is made available for purchase.
Reclaiming Gil and Items
When an estate has been demolished, gil and certain furnishings will be placed in the care of the Resident Caretaker for a fixed period of time.
Redeemable from the Resident Caretaker
・80% of the price paid for the estate grounds.
・Indoor and outdoor furnishings that are not destroyed upon removal.
・Chocobos stabled on the estate grounds.
* Players must speak with the housing enthusiast to retrieve their chocobos.
Not Redeemable from the Resident Caretaker
・The construction permit required to build an estate.
・Furnishings destroyed upon removal.
・Housing exteriors.
・Private chambers.
・Plants in the garden that have yet to be harvested.
・Aetherial wheels that have yet to finish charging.
・Company workshops, their purchase fees, and any registered airships in the workshop.
* Players will have thirty-five days to redeem items from the resident caretaker before they are made irredeemable. Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner. Chocobos are not subject to the thirty-five day timer.
[2.0] Adjustable lighting has been implemented, allowing house lighting to be set to one of five levels.
After entering an Estate, lighting controls can be accessed via the Housing interface under Social in the main menu.
[2.0] New settings have been added to change the appearance of retainers employed as merchants on estate grounds:
Weapon display.
Standing pose.
[2.0] New behaviors have been added to stabled chocobos.
[2.0] New items are available from resident caretakers NPCs in each housing area in exchange for company credits.
Item | Category | Credits |
Mission Ceruleum | Miscellany | 80 |
[2.0] Players who own housing in a subdivision can now go directly to that subdivision by selecting "Travel to ward with private estate." or "Travel to ward with free company estate."
The Manderville Gold Saucer
[2.0] Lord of Verminion has been added to the Gold Saucer.
Lord of Verminion is a competitive mini-game in which a player engages an opponent using summoned minions. The objective for winning the game is to have the minions destroy all of the opponent's “arcana stones†placed on the battlefield. Players can participate in matches against other players or against the CPU.
Stats and ability types vary from minion to minion, making it possible to bring together different special actions for diverse battle strategies. Lord of Verminion is a strategy-based mini-game conducted in real-time, which means the player will need to plan their minions' positions during combat.
Entry Requirements
Lord of Verminion will be available upon unlocking the Gold Saucer.
* Players who have already unlocked the Gold Saucer as of Patch 3.1 will automatically have access to Lord of Verminion.
Location
Players can access Lord of Verminion in a new area called Minion Square, located inside Chocobo Square. Players can enter Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square (X:4 Y:6).
In order to prevent congestion in the Gold Saucer, the Chocobo Square has been divided into two instances. Players will be moved to one of these two instances at random when entering the Chocobo Square, even when joined in a party with others. To enter an instance together with party members, please speak with the lift operator Saethrith at the Entrance Square (X:4 Y:6) at roughly the same time as those you wish to enter with. Please note that this does not guarantee all players will enter the same instance together. In the event you and your party members enter different instances, please exit the Chocobo Square and try again.
Getting Started
Three minions or more are required to play Lord of Verminion. Before the match begins, players will select which minions to summon using the special minion hotbar. To edit the minion hotbar, select the Verminion tab in the Gold Saucer window under Character in the main menu.
* The minion hotbar can also be edited from the Minion Guide under Character in the main menu.
Minion Stats
Each minion has its own stats and special action. Players can view a selected minion's stats when editing the minion hotbar.
Minion Type
Minions are separated into four types—monster, critter, poppet, and gadget. Three types will fight at either an advantage or a disadvantage depending on the nature of their opponent. The strength and weakness affinities for monster, critter, and poppet are listed in the picture below.
Monsters are strong against critters
Critters are strong against poppets
Poppets are strong against monsters
* Gadget-type minions are neither strong nor weak against any type.
Minion Cost
Each minion has a summoning "cost.†Cost affects which minions the player can summon to the battlefield, and the player cannot summon minions which exceed the set total cost. Cost also affects how much time it will take to summon the next minion. For instance, when a player summons a minion with a high cost value, it will take a longer amount of time to summon the next minion to the battlefield.
Minion Parameters
The table below lists the parameters each minion has and their effects:
Parameter | Effect |
HP | Hit Points. If HP is reduced to 0 during the battle, the minion will be unable to fight. |
ATK | Attack Points. Affects amount of damage dealt by physical attacks. |
DEF | Defense Points. Affects the amount of damage taken by opponent's physical attacks. |
SPD | Movement Speed. The more stars (★), the quicker the minion can move. |
Auto-attack | A minion's standard attack. Auto-attacks are separated into single target and area-of-effect. |
Strengths | Each variety of minion is attributed with certain "strengths," which allow a minion to be particularly effective against certain structures |
Rank Points (RP)
LoVM uses a system based on Rank Points (RP) to determine your strength as a player. These points will increase or decrease in accordance with how well you do in battle. For every battle you participate in, you will be paired against players with a similar number of RP to you. Total accumulated RP can be viewed on the Verminion tab of the Gold Saucer window under Character in the main menu.
* You can choose to not play for Rank Points by selecting the Non-RP mode.
Registering for Battles
LoVM can be accessed from Chocobo Square (X:7 Y:6) and there you will be able to register for various battles through the LoVM tables.
Verminion Challenge
The rules and basic controls for LoVM can be learned by playing through the Verminion Challenges. Boss battles and a variety of other types of battles can be enjoyed using this feature.
Battles
- Player Battle (RP)
Players can play against one another by selecting the Player Battle (RP) mode. For these battles, you will be paired against someone with a similar number of RP to you.
- Player Battle (Non-RP).
For Non-RP Player battles you will be able to battle anyone of your choosing. By forming a party with the player you would like to go up against, you will be given the option of selecting them as your opponent.
* RP will not be affected by the outcome of these battles.
- Master Battle
This single-player battle mode is divided into three levels of difficulty. Players are welcome to try playing through all three of these levels.
Tournament
This option is for tournaments and can only be accessed when a tournament is being held. For more details, please refer to the “Lord of Verminion Tournaments†section below.
* When initially accessing LoVM, only “Stage 1: Tutorial†of “Verminion Challenge†will be available. Other stages and modes will unlock as you continue clearing the various Verminion challenges.
* When registering for a battle, you will be unable to access Duty Finder or apply for Chocobo Races.
Battles
Briefing
Battles are divided into two stages: briefing and engage. After registration for a battle is complete, the briefing phase begins and will last for 20 seconds.
During these 20 seconds, you will be able to select the first set of minions you want to summon to the playing field. Minions can be chosen via the Minion Hotbar or Battle List and will go into the minion summoning queue once selected.
Your summoning gauge is capped at 60 during this phase, so you will be unable to queue up minions if the total cost exceeds this number. Players can check minion summoning costs by referring to the cost gauge, located on top of the Minion Hotbar.
* If you would like to remove a minion from the summoning queue, simply select the minion you wish to dismiss. Any costs incurred will disappear with it.
Engage
After the 20-second briefing period is up, the minions that both you and your opponent put in the summoning queue will spawn simultaneously and the battle will begin. During this phase you are afforded up to a total cost of 240 for summoning. Even when that limit has been reached, you will still be allowed to put up to three additional minions in the queue.
The total cost for minions that have already been summoned is represented by the green gauge and those still in the summoning queue are represented by the orange gauge.
Battle Shortcuts
The following are shortcuts that can only be used during LoVM battles:
Keyboard & Mouse/ Gamepad Mode
Keyboard & Mouse | Gamepad Mode | |
Selecting a minion | Left click | LB(L1)+Directional Button |
Selecting multiple minions (activating the target ring) | Drag left/space key | Y(â–³) Button |
Selecting a minion to summon | Slots 1-12 of Hotbars 1 and 2 | Directional Button |
Specifying a destination | Select a minion and right click the destination | Select a minion + B(â—‹) button |
Cycling through HUD components/summoning gates | Z key (Draw/Sheathe Weapon) | Push in the right joystick |
Cycling through HUD components/summoning queue | - | Push in the left joystick |
Switching between action party displays (Ally/Enemy forces) | - | RT(R2) Button |
Executing an Action | Slot 1 of Hotbar 3 | LB(L1)+X(□) Button |
Triggering a Trap | Slot 2 of Hotbar 3 | - |
Withdrawing | Slot 3 of Hotbar 3 | - |
Battle List Display | Minion Guide (*) | - |
In-game Help Menu | - | START(OPTIONS) |
* While in battle, it is possible to pull up the Battle List by hitting the Minion Guide keybind.
Gamepad Only
Gamepad Controls | |
Select a nearby minion of the same type as the one selected. | LB(L1)+Y(△) Buttons (*) |
Select all minions in the same area as the one selected. | LB(L1)+B(â—‹) Buttons |
Select all minions of the same type as the one selected. | LB(L1)+A(X) Buttons |
Move the ground target pointer | RB(R1)+ Left stick |
* By left clicking with the mouse on the selected minion, you can select all nearby minions of the same type.
Map Jump Points
This function is only available on gamepads(*)By holding down the jump point button, moving the jump point, and then releasing the button, the camera will instantly move to the desired area.
Gamepad Controls | |
Display map jump point (releasing button will move camera to selected point) |
Hold LT(L2)/Release |
Move the map jump point | LT(L2)+Right stick |
Reset the map jump point | LT(L2)+Right stick (R3) Press down |
* By left clicking with the mouse on any location on the minimap, you can move the camera instantly to that location.
Structures
Four structures exist on the playing field: Arcana Stones, Gates, Shields, and Search Eyes. Each of these structures possesses special properties, and both combatants have access to them.
Arcana Stones
Both combatants have three of these on the playing field. Each stone has a set amount of HP, and they will shatter if the total reaches zero. Shattering all three of your opponent's Arcana stones is the key to victory.
Gates
Gates are used to summon minions, and both combatants have three gates. Minions inside the gates will restore HP. Minions cannot be moved outside of destroyed gates, nor can they enter them.
Shields
Shields add defensive strength to Arcana Stones. The stones will shatter more easily if the shields are destroyed.
Search Eyes
Search eyes reveal your opponent's minions on the playing field and minimap. If the Search Eye is destroyed, then you will only be able to see enemy units that are near your own minions.
Destruction and Structural Regeneration
Each structure will only be temporarily destroyed when they reach zero HP. Their functions will restore once a certain amount of time has passed. A gauge will display the time required until reactivation starts. Positioning your minions near a destroyed structure will hasten the reactivation process.
* Arcana Stones will not reactivate.
Minion's Strengths
Each variety of minion is capable of inflicting greater damage against certain structures. Information about your minions' strengths can be found by going to the edit minion hotbar or battle list. The information can also be viewed from the window that appears when you hover the cursor over the minion hotbar.
Special Actions
Each minion has a special action. There are various actions that deal damage, apply status effects, or even set traps.
Using Special Actions
Each minion accumulates special action points over the course of the battle. The number of accumulated points is displayed in the circle beneath each minion. When four minions of the same type have filled their special action points and are in close proximity to each other, if one of these minions is selected, the special action button will flash. Pressing the special action button in this state will activate the special action.
* Minions capable of using a special action can be viewed in the Minion Party List, described below.
Traps
Certain minions' special actions lay traps. Ten seconds after being set, traps can be triggered with the "Trigger Trap" button.
* Only one trap may be placed at a time.
Game UI
Arcana Stones and Health Bars
The condition of each Arcana Stone is displayed by the crystal-like icons found at the top of the screen. The total remaining HP of both your and your opponent's Arcana Stones is also displayed in the form of HP bars, allowing you to assess the progress of the battle at a glance.
Minion Party List
Displays all summoned minions. This list can be configured to show friendly or enemy minions. When one or more minions are selected, the selection status of minions can be seen in the party list. Minions capable of using their special action are highlighted in the party list.
Minion Hotbar
Used to select minions to summon. The minions previously selected through the edit hotbar are displayed here during the match.
Select Gate
Select which gate minions are to be summoned from.
Special Actions/Traps
The button to activate special actions or traps can be selected when a minion capable of using a special action or triggering a trap is selected.
* The button to trigger a trap will become activate 10 seconds after setting a trap.
Main Commands
Used to display help text or retreat from the match.
Battle List
Displays the attributes of all minions you have collected. Minions may also be summoned directly from the battle list.
Withdraw
Withdraw the selected minion.
Summoning Queue
Summoning minions in quick succession during a match will incur a penalty in the form of a recast timer. The length of this recast timer is determined by the cost of the previously summoned unit. A maximum of 10 minions can be placed into the summoning queue. A minion will spawn each time the recast timer resets, in the order in which it was selected. Minions can also be removed from the queue if necessary.
Adjusting the UI
By clicking the padlock icon next to the minion hotbar, you can lock or unlock UI elements displayed during battle. When unlocked, a transparent frame will appear over UI elements that can be moved. Click and drag the top of these frames to adjust their position. Right-clicking the top of these frames will display a subcommand menu that can be used to change the size of UI elements.
* The default size for the minion party list, minion hotbar, and summoning queue is 80%.
Victories
Victory is achieved when all of an opponent's Arcana Stones have been destroyed. A match can also be won if an opponent retreats in the middle of battle. Your opponent's rank points will affect the number of rank points you receive, but will have no effect on MGP rewards.
* If a winner is not decided within the time limit, the player with the most remaining arcana stones will be declared the winner.
* The amount of rank points or MGP received may vary depending on the type of match selected.
Lord of Verminion Tournaments
The Manderville Gold Saucer will periodically host Lord of Verminion Tournaments. Compete against minion enthusiasts from across the realm for a chance to win large sums of MGP.
Participating in Tournaments
Players can sign up to participate in ongoing tournaments by speaking with the Tournament Recordkeeper NPC at the Chocobo Square in the Manderville Gold Saucer (X7: Y:7).
* Players must first complete stage two of the Verminion Challenge before participating in tournaments.
Tournament Rules
Tournaments consist of multiple matches against other players, with victories earning you tournament points. Players are allowed to play up to 30 matches per tournament.
Tournament Rankings
Players can view the standings for ongoing tournaments at any time by either examining the Tournament Ranking Board at the Minion Square in the Manderville Gold Saucer (X7: Y:7), or by accessing one of the Lord of Verminion tables and selecting Tournament, then Rankings. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings. Rewards can be redeemed by speaking with the Tournament Recordkeeper.
[2.0] New minigames have been added to the Chocobo Square.
The Finer Miner
Swing the pickaxe to locate the hidden ore.
Out on a Limb
Swing the hatchet to locate the hidden timber.
[2.0] New items can be obtained in exchange for MGP.
[2.0] The following shops have been added:
The Minion Trader, at the Minion Square (X:7 Y:7), offers minions in exchange for gil and MGP.
The Modern Aesthetics saleswoman, at the Entrance Square (X:5 Y:6), offers hair catalogs which include the hairstyle design contest winners in exchange for MGP.
[2.0] The MGP awarded for Jumbo Cactpots and GATEs has been increased.
[2.0][3.0] The following adjustments have been made to Triple Triad:
New cards have been added.
New NPC opponents for Triple Triad have been added.
* Not all NPCs will have an icon above their head.
Certain existing cards are now obtained through different means.
Cards previously obtainable only through dungeons and trials can now be obtained from dueling certain NPCs.
The chance of obtaining cards from dueling certain NPCs has been increased.
Triple Triad mythrite packs have been added.
* Triple Triad platinum packs are now grade-five.
Tataru is no longer available as an opponent for Triple Triad.
[2.0] New challenge log entries have been added.
Category | Objective | Reward |
Size Doesn't Matter | Complete 3 mini-games. | 500 MGP |
Open the Gates | Participate in 10 GATEs. | 4,000 MGP |
Close the Gates | Successfully complete 3 GATEs. | 4,000 MGP |
To the Races I | Enter 5 chocobo races. | 1,000 MGP |
To the Races II | Enter 30 chocobo races. | 1,500 MGP |
Victory Lap I | Win a chocobo race. | 1,000 MGP |
Victory Lap II | Win 10 chocobo races. | 1,500 MGP |
Always in Threes | Play Triple Triad 30 times. | 1,000 MGP |
A Winner Is You | Win 10 Triple Triad matches. | 1,000 MGP |
Come Play Lord | Play Lord of Verminion 10 times. | 4,000 MGP |
Up for a Challenge V | Complete 30 unique challenges. | 5,000 gil |
From Small Things | Earn 100 MGP from mini-games. | 1,000 MGP |
[3.0] The following adjustments have been made to the Heavensward sightseeing log:
New entries have been added.
Entry locations are displayed differently.
[3.0] The following mounts can now fly:
Ahriman / Bomb Palanquin / Logistics System / Kirin / Magitek Armor / Gilded Magitek Armor / Draught Chocobo / Ceremony Chocobo / Amber Draught Chocobo
* The wild draught chocobo, ceremony chocobo, and amber draught chocobo can accommodate two riders whilst flying.
[2.0] It is now possible to ride mounts other than the personal chocobo while your companion is summoned.
* Riding a mount will not dismiss your companion.
[2.0] New aesthetician hairstyles have been added.
[2.0][3.0] New emotes have been added.
[2.0] Two new poses, accessed via the /changepose command, are now available when sitting on the floor.
[3.0] An aethernet has been added to Idyllshire.
* In accordance with this change, the goodly adventurer no longer transfers players to different locations.
[3.0] Players may ride mounts in Idyllshire.
* Mounts cannot fly in Idyllshire.
Battle System
[2.0][3.0] The following actions have been adjusted:
Class/ Job |
Action/Status | Changes |
Gladiator Paladin |
Shield Swipe Goring Blade Shield Bash |
Is now an ability and does not trigger global cooldown. Recast time has been adjusted to 15 seconds. Potency has been reduced from 210 to 150. TP cost has been reduced from 60 to 50. TP cost has been reduced from 150 to 120. |
Rogue Ninja |
Mutilate Shadow Fang |
TP cost has been reduced from 80 to 70. TP cost has been reduced from 70 to 60. |
Archer Bard |
Heavy Shot Straight Shot |
The timing at which Straight Shot's icon flashes while under the effect of Straighter Shot has been adjusted. TP cost has been reduced from 70 to 60. |
Astrologian | Royal Road | The effect of Royal Road is no longer lost when leaving an area. |
[2.0] To accommodate various connection speeds and latencies, the ninja abilities Ten, Chi, and Jin have been adjusted.
[2.0][3.0] The recast time of abilities that do not trigger global cooldown cannot be reduced below 0.5 seconds through cooldown-reducing abilities.
[2.0] The casting time of the ranged DPS PVP Adrenaline Rush ability, Terminal Velocity, has been reduced.
[2.0] The visual effect displayed while affected by Darkside can now be disabled.
This setting can be configured under Battle Effects Settings in the Character tab of the Control Settings panel in the Character Configuration interface.
[2.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
Dungeons and trials accessible solo via the Duty Finder:
The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party
Dungeons and trials requiring a full party to register via the Duty Finder:
The Limit Break Gauge will fill more slowly than before for parties with three or more members of the same role. Class/job roles are as follows:
Tank: Gladiator/Marauder/Paladin/Warrior/Dark Knight
Melee DPS: Pugilist/Lancer/Rogue/Monk/Dragoon/Ninja
Ranged DPS: Archer/Thaumaturge/Arcanist/Bard/Black Mage/Summoner/Machinist
Healer: Conjurer/White Mage/Scholar/Astrologian
[2.0]Limit Break descriptions will now provide information regarding their area of effect.
Spend energy stored in your party's limit guage to execute a powerful battle technique. The technique executed is determined by the role of the party member who initiates it.
Tank: Increase party defense.
Melee: Single-target attack.
Ranged: Attack to all targets in a straight line.
Caster: Area of effect attack.
Healer: HP restoration. (Raise at level 3).
[2.0] Adjustments have been made to reduce the probability of targets being determined as outside of the area of effect of abilities used in certain situations.
[2.0] The appearance of action indicators has been adjusted to more accurately display the area of effect for attacks.
[3.0] New dungeons have been added.
Saint Mocianne's Arboretum
Level Requirement       Disciple of War or Magic level 60
Item Level Requirement   Average item level 170 or above
Party Size               Four players
Time Limit               90 minutes
Quest
An Overgrown Ambition
Required Level and Location
Disciple of War or Magic level 60
Dravanian Hinterlands (X:12 Y:19)
NPC: Tetchy Treasure Hunter
Players must first complete the main scenario quest "Heavensward"
Pharos Sirius (Hard)
Level Requirement     Disciple of War or Magic level 60
Item Level Requirement Average item level 170 or above
Party Size             Four players
Time Limit             90 minutes
Entry Requirements
Quest
Things Are Getting Sirius
Required Level and Location
Disciple of War or Magic level 60
Lima Lominsa — Upper Decks (X:12 Y:12)
NPC: Trachraet
Players must complete the main scenario quest "Heavensward" and have cleared the original Pharos Sirius.
[3.0] New trials have been added.
The Minstrel's Ballad: Thordan's Reign
Level Requirement     Disciple of War or Magic level 60
Item Level Requirement Average item level 190 or above
Party Size             Eight players
Time Limit          60 minutes
Entry Requirements
Quest
Thordan's Reign
Required Level and Location
Disciple of War or Magic level 60
Mor Dhona (X:21 Y:8)
NPC: Alys
Players must complete the quest "Heavensward."
[3.0] The quests "The Limitless Blue (Extreme)" and "Thok ast Thok (Extreme)" have been adjusted as follows:
Players may now queue solo via the Duty Finder.
A minimum item level has been applied to these duties.
Limitless Blue (Extreme): Average item level 165 or above
Thok ast Thok (Extreme): Average item level 175 or above
[3.0] The Echo will now take effect in the following duties:
Requirement
Players are incapacitated after having battled enemies for a certain period of time.
Echo Effect
Increased HP, damage dealt, and healing potency.
The effect will be granted in five stackable stages.
Thok ast Thok (Hard) / The Limitless Blue (Hard)
Each stack of the echo will raise attributes by 10% up to a maximum of 50%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo.
Thok ast Thok (Extreme) / The Limitless Blue (Extreme)
Each stack of the echo will raise attributes by 5% up to a maximum of 25%. Players must have battled their foe for at least three minutes in order to receive the power of the Echo
[2.0] Items that dropped directly from boss enemies will now drop from treasure boxes in the following duties:
The Bowl of Embers (Extreme) / The Howling Eye (Extreme) / The Navel (Extreme) / Thornmarch (Extreme) / The Whorleater (Extreme) / The Striking Tree (Extreme) / Akh Afah Amphitheatre (Extreme)
[3.0] The alliance raid dungeon The Void Ark has been added.
Level Requirement     Disciple of War or Magic level 60
Item Level Requirement Average item level 175 or above
Party Size             24 players (three parties of eight)
Time Limit             120 minutes
Entry Requirements
Quest
To Rule the Skies
Prerequisites
Disciple of War or Magic level 60
The Sea of Clouds (X:25 Y:5)
NPC: Utata
Players must first complete the quest "Sky Pirates."
Party Role Requirements
Parties matched automatically via the Duty Finder will comprise 1 tank, 2 healers, and 5 DPS. Parties formed prior to registration must also meet these role requirements. However, these role requirements are not required when registering as an alliance.
Rewards
You can receive only one reward item per week for completing duties in the Void Ark. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. If time expires and a reward item is obtained automatically, this will also count toward the weekly limit.
* Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.
Completion Reward
Upon completing the Void Ark, players can also earn a separate reward once per week. This reward can be exchanged with Bertana in Idyllshire (X:5 Y:5) for items used to enhance equipment purchased with Allagan tomestones of esoterics.
* Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).
[2.0] The following items will now appear in the treasure chest of each party in an alliance when undertaking Syrcus Tower or the World of Darkness:
Wind-up Onion Knight / Puff of Darkness
[2.0] The following items will now appear in the treasure chest that appears after defeating the Cloud of Darkness:
Encrypted Tomestone / Carboncoat / Carbontwine
[3.0] The weekly restriction on rewards in Alexander: Gordias has been removed.
* This change does not apply to Alexander: Gordias (Savage).
[3.0] Exploratory missions have been added, as well as a the Diadem, a new group of islands for airship exploration.
Exploratory missions allow individual adventurers and free companies to journey to faraway locations via airship.
Entry Requirement   Â
Disciple of War or Magic level 60*
Item Level Requirement: Average item level 179 or above
Party Size   Â
Entering via company workshops: Up to 24 (three parties of eight)*
Entering via Ishgard's airship landing: Up to eight
Time Limit           90 minutes
Prerequisites: Players must complete the main scenario quest "Heavensward"
* Disciples of the Land are not required to be level 60.
* Please note that while players may enter the Diadem as an alliance, upon entering, the group will not be treated as an alliance, but as three separate parties.
Entry Requirements
Players must first complete the main scenario quest "Heavensward." To undertake exploratory missions with a free company, players can access them via the company workshop. To undertake exploratory missions without a free company, players must first speak with the NPC Aurvael in the Pillars (X:14 Y:10).
The Diadem
Players can explore the Diadem for hidden treasure coffers by slaying creatures and gathering rare items. While exploring the Diadem, players will find unique pieces of gear whose appearance and parameters are random. Up to nine parties (72 players) can explore in a single instance.
Participating
Players can undertake exploratory missions via free company workshops or from the airship landing in Ishgard.
Free Company Exploratory Missions
When undertaking exploratory missions using a free company airship, players must form a party of at least two people. Players can also form an alliance of up to twenty-four players. There are no role requirements for entering the Diadem as an alliance. Each party or alliance member must have a tank of mission ceruleum in their possession, which can be purchased in exchange for company credits. One tank is required for each mission.
* When entering as a single party, the party leader must be a member of the free company whose airship will be used.
* All participating players must be inside the free company workshop when undertaking exploratory missions.
* When entering as an alliance, the leader of each party must be a member of the free company whose airship will be used. Furthermore, an airship for each party of the alliance is required.
* Upon undertaking an exploratory mission, the airship used must wait twenty minutes from the time you began before it can be used for exploratory voyages.
Ishgardian Exploratory Missions
Players can also journey to the Diadem via Ishgardian airships. Players can undertake Isghardian exploratory missions solo or in a party of up to eight people. Each player of the party must have a mission ceruleum voucher in their possession, which can be purchased from the NPC Jaquoinie in the Pillars (X:14 Y:10) for gil. One voucher is required for each mission. There are no role requirements when entering as a full party. However, parties with less than eight players must adhere to the standard composition of 2 tanks, 2 healers, and 4 DPS.
* Players cannot dismiss or add party members while undertaking exploratory missions.
Entry Limitations
Before undertaking an exploratory mission, whether via company workshops or the airship landing in Ishgard, at least two hours must have elapsed since last entering the Diadem. This timer is shared between all difficulty levels.
Lot rules
When undertaking exploratory missions via a free company workshop, or with a full party via Ishgard, parties may set loot rules to Normal, Greed Only, or Loot Master. When undertaking exploratory missions via Ishgard with less than eight players, the loot rules will be set to Greed Only.
Difficulty
There are three difficulty levels for exploratory missions. Players can select their desired difficulty prior to undertaking a mission. The strength of enemies and rewards obtained will vary based on this setting. Please note that in order to select the hardest difficulty, you must first chart a route by deploying your airship on an exploratory voyage to specific islands.
* We have discovered an issue with lotting rules in the Diadem. Please refer to the list of known issues below for details.
Changing Class and Jobs
After entering the Diadem, players can freely change between classes and jobs when out of combat.
Rewards
Treasure Coffers
Players may sometimes find gear inside treasure coffers after defeating enemies. This gear is unique in that its appearance and parameters are assigned at random.
* Only treasure coffers discovered by your party will appear on the field.
* In the event there are eight unopened treasure coffers on the field and a ninth is discovered, the first treasure coffer will disappear.
* If the contents of eight treasure coffers are in the loot list and a ninth treasure coffer is discovered, the contents of the first treasure coffer will be distributed to the party automatically.
Brass Sky Pirate Spoils
Unwanted gear obtained from treasure coffers can be exchanged for brass sky pirate spoils by speaking with Spoils Trader in the Pillars (X:14 Y:10). These brass sky pirate spoils can then be used to purchase goods from the Spoils Collector.
Steel Sky Pirate Spoils
Disciples of the Land can gather steel sky pirate spoils in the Diadem. These can be redeemed for a variety of goods by speaking with the Spoils Collector in the Pillars (X:14 Y:10).
* Spoils traders and collectors can also be found inside the Diadem and residential areas.
Other Rewards
By completing a certain number of the objectives listed for a given mission, players will receive other rewards including Allagan tomestones.
Flying Mounts
By attuning to the aether turbulences found inside the Diadem, players can use their mounts to fly. Please note that your attunement to these currents will be lost upon leaving the Diadem, and you must attune to them again should you return.
Enemies
The icon and number next to enemy names is an indication of their relative strength, with higher numbers indicating more powerful enemies. Among them are exceptionally powerful enemies known as notorious monsters, which are indicated by a unique icon.
Field Objects
As you explore the Diadem, you may encounter constructs with various effects. Proper use of these constructs is essential to a successful mission.
Shops and NPCs
Within the Diadem are small settlements with merchants who offer the following services:
Gear repair
Exchange of unwanted gear for brass sky pirate spoils
Sale of goods for brass and steel sky pirate spoils
Weather forecasts for islands in the Diadem
Spiritbonding
Gear will gain spiritbonding at an increased rate in the Diadem in comparison to other duties.
* The increased spiritbond gain does not apply to crafting or gathering.
Finishing Exploratory Missions
When time has expired, or you choose to end the exploratory mission early, you can view a list of completed objectives.
[3.0] Experience points earned in the following dungeons has been increased:
The Dusk Vigil / Sohm Al / The Aery / The Vault / The Great Gubal Library
[2.0] The parameters of enemies and mechanics in the following dungeons and trials have been adjusted:
Copperbell Mines / Sastasha / Haukke Manor / Brayflox's Longstop / The Sunken Temple of Qarn / Cutter's Cry / The Stone Vigil / Dzemael Darkhold / The Aurum Vale / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Howling Eye / The Dragon's Neck / The Chrysalis
[3.0] Enemies in the following dungeons will now yield experience points when playing as a class or job at level 50 or above:
The Wanderer's Palace / Castrum Meridianum / The Praetorium / Amdapor Keep / Pharos Sirius / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Lost City of Amdapor / Halatali (Hard) / Brayflox's Longstop (Hard) / Hullbreaker Isle / The Tam-Tara Deepcroft (Hard) / The Stone Vigil (Hard) / Snowcloak / Sastasha (Hard) / The Sunken Temple of Qarn (Hard) / The Keeper of the Lake / The Wanderer's Palace (Hard) / Amdapor Keep (Hard)
[2.0] The number of PvP experience points earned from Frontline has been increased as follows:
First place has been increased from 400 to 600
Second place has been increased from 300 to 450.
Third place has been increased from 200 to 300.
[3.0] To accommodate differences in player gear and overall dungeon difficulty, item level sync has been added to the following duties:
The Great Gubal Library: Item level 150
[2.0][3.0] Pets will no longer enter combat when receiving damage from environmental hazards in certain duties.
[2.0][3.0] Certain enfeebling effects can now be applied to objects in certain duties.
[3.0] Dungeons and trials added in patch 3.1 have been added to the Duty Finder.
[2.0] Duty Roulette: High Level has been renamed to Duty Roulette: Level 50 Dungeons.
[3.0] Duty Roulette: Level 60 Dungeons has been added to the Duty Finder, and will include the following dungeons:
Neverreap / The Fractal Continuum
[2.0] The duties listed within the Duty Finder have been reorganized as follows:
Before | After | |
Duty Roulette: Expert | Neverreap The Fractal Continuum |
Saint Mocianne's Arboretum Pharos Sirius (Hard) |
[2.0] The amount of PVP experience points gained from Duty Roulette: Frontline has been increased from 400 to 600.
[2.0] The matching algorithm for Duty Roulette has been adjusted to reduce wait times.
[2.0] If other party members choose to leave a duty while the Add Member feature is activated, the feature will be suspended automatically.
[2.0] Upon completing a duty using the Undersized Party option, the log will now display how much time has elapsed since the duty commenced.
[2.0] The display text for obtaining loot from instances has been adjusted in order to improve visibility.
[2.0] When entering a duty already in progress, the display will be changed from the current