So. Suppose someone was planning to make a smuggler sort of character, someone who gets things that should not be in the cities or should be monitored... into the cities, unmonitored. I was wondering, what sort of goods might be at a... premium, so to speak. Gunrunning is obviously an option, but are there items of contraband? Eorzean drugs, for instance? Or anything else that would be regulated or outright outlawed in certain places?
Also,do the Guilds act as governing bodies for their particular product(s) or export(s)? IE would trees downed by a non-Botanist Guild-affiliated person be a no-no? Or perhaps smugglers might just be useful in avoiding tarifs or fees imposed by the cities or guilds.
I apologise if this topic has been covered elsewhere, if it has, please point me in the right direction.
Also,do the Guilds act as governing bodies for their particular product(s) or export(s)? IE would trees downed by a non-Botanist Guild-affiliated person be a no-no? Or perhaps smugglers might just be useful in avoiding tarifs or fees imposed by the cities or guilds.
I apologise if this topic has been covered elsewhere, if it has, please point me in the right direction.
---Eunoia Anbolho---