Yes, I know that there have been several threads devoted to Miqo'te lore, but I wanted a thread devoted solely to canon information.
Lore Gathering: Miqo’te Society
Sun Seekers
We already know their naming lore, so I wont go into that. We know that they worship Azeyma, the Sun and Warden, sister of Menphina. They’re patriarchal in nature (U-tribe is patriarchal), usually each tribe will have a single Nunh, while there are a few Tia around.
From what I can gather (mostly from Forgotten Springs), a Tia can only challenge a Nunh after they’ve defeated the other Tias of the tribe (this protects the Nunh from being chain-challenged and succumbing to exhaustion rather than a superior opponent). While they obviously value physical virtues (at least one tribe has a rite of age that includes hunting particular beasts), they also seem to put high value on mental virtues as well (several Sun Seekers, no matter if they’re tribal or not, alludes to this), such as wisdom, wit, smarts, experience and so on.
Moon Keepers
Again. Naming is known. They worship Menphina, the Lover and Moon. They’re matriarchal in nature, and their surnames are really old.
What is mostly known about them is that there are many Moon Keeping poachers. I’m going out on a limb and say that hunting is as big a thing for the Moon Keepers as it is for the Sun Seekers (both tribes, after all, crossed the ice by following prey). They seem to value loyalty, but as I haven’t met many of them who don’t want to kill me on sight, that’s all I can say.
I don’t know whether or not having watched Menphina’s hound be destroyed changed their way of life.
Moon/Sun Mix
Not as rare in NPC population as you might think. In the city-states, the most obvious one is A’brohka of the Sanguine Sirens in Limsa Lominsa, and the most famous one is F’lhaminn (missing since the Calamity), the Songstress of Ul’dah.
It should be noted that A’brohka is in a female pirate crew, which is similar enough to Moon Keeping culture as we know it, while F’lhaminn followed a more traditional Sun Seeking path, so they seem to go however they want.
And that’s what I’ve been able to confirm through the game so far. Anyone who’ve stumbled across any other nuggets of information?