
I. Basic InfoÂ
II. RP StyleÂ
III. Other InfoÂ
- Characters: Dotoro Nitoro
- Primary character:See AboveÂ
- Linkshells:None currentlyÂ
- Primary RP linkshell:See AboveÂ
II. RP StyleÂ
- Amount of RP (light, medium, heavy):
Medium to Heavy. Â I am always up to role-play, but don't think of myself as in-character all the time.
- Views on RP combat and injuries:
- I've seen combat done right and combat done horribly wrong. Â And it usually differs for every person and conflict. Â Personally speaking, I won't initiate unless I'm comfortable enough with the other person. Â My preferred method is emoting, though it is a strenuous and long way to do it. Â Duels/PvP is also a viable alternative. Â I won't leave my characters fate to /rolls however.
- Depending on the level of injury and importance of the fight I am okay with my character taking them. Â As far as inflicting them, I leave that completely up to the other party.
- On that same note, death is something I would take quite seriously. Â I have killed off characters, usually because I am leaving the game. Â I see healing methods only going so far, and has a scale of difficulty as well.
- Views on IC romance:
- I am open to the thought, as it can enrich a good character. Â However I usually approach it with some caution. Â Tying yourself to another in this way needs a higher level of trust that they will stick around, and vice-versa.
- My ideal thought would be a long build up, and a comfortable partnership that doesn't exclude others. Â One-on-one RP is very enjoyable, but can get stale.
- Views on non-romantic RP (family ties, etc):
- As above, family is something I would entrust so someone I knew better than a chance passer-by, but am more open to than a romantic one. Â It also helps enrich both characters and can be very fun and amusing at times.
- Views on lore:
- I believe the lore is there for a reason. Â It's that specific game and has it's own history and rules. Â It sets the setting and you can only improve by knowing more. Â I like knowing as much as I can to better my knowledge.
- I am also fine with the bending of lore. Â This can be done quite well and can create very unique characters. Â On the flip-side, if everyone bent the lore they wouldn't be very original, simply the norm. Â I am against the breaking of it, however. Â There is plenty there without having to break things.
- Views on chat functions (/say, /linkshell, etc):
- All the games previous to this I have role-played in /say or /party chat.  Linkshells are a new thing for me, though if they are similar to guild chats I would probably use them for out-of-character chat.  This can change once I understand more about them.
III. Other InfoÂ
- Country:Â Canada!
- Timezone:Â GMT -7 Hours / MST
- Contact info:Â Skype: fight.back19
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