Pros: Not hurt much by magical damage in a world where majority of the larger threats are magic-inclined
Cons: Can't be healed as good, can't use magic
What are the odds this character is ALSO an incredibly competent physical fighter? You don't need to be healed if you don't get hurt, so I'm not sure how much of a con this turns out to be.
"The only way to actually harm me is through physical damage, and I just so happened to be the top of my class at that. It's totally balanced!"
Disclosure: My tabletop experiences have broken me to immediately assuming the worst. I'm actually a fan of the no-magic-but-small-benefit school of things in settings, and I'd always make "my" character in FFTactics extremely low faith to produce a similar result. It can make for a great story when delved into but at a glance it trips my min-max alarms.
Cons: Can't be healed as good, can't use magic
What are the odds this character is ALSO an incredibly competent physical fighter? You don't need to be healed if you don't get hurt, so I'm not sure how much of a con this turns out to be.
"The only way to actually harm me is through physical damage, and I just so happened to be the top of my class at that. It's totally balanced!"
Disclosure: My tabletop experiences have broken me to immediately assuming the worst. I'm actually a fan of the no-magic-but-small-benefit school of things in settings, and I'd always make "my" character in FFTactics extremely low faith to produce a similar result. It can make for a great story when delved into but at a glance it trips my min-max alarms.