Typical RPers, really. We're all drama-whores, as much as we attempt to deny it...it's part of the basis of roleplay, after all. "Oh, we agree? Well, that's boring...let's argue over it anyway".
I'll chime in with my thoughts without really picking through the previous responses, so forgive me if I'm repeating points - just assume I'm agreeing with them instead.
Let SE handle conflict resolution. My understanding is that the whole point of this endeavour is to bring the Roleplayers together and setting up some sort of overarching council is contrary to that point. If there are serious issues, let SE deal with it. If it's not serious enough for SE to worry about...well, is it really that big of an issue anyway?
Let the RPC serve purely as a way of bonding, bringing the groups together. We post, we hang out, we forge new friendships. Cross-guild events are easy, the way I see it. The guild organizing the event is the one who has their rules followed. You want to attend an event and you're a 1000-year old necromancer, which is something not allowed by the rules of the organizing guild? Just don't go, or work with the leaders of that group to figure out a way to attend. Same with how that group handles combat or anything else that might arise. Keeps it nice and simple.
Sometimes there are groups who just don't gel with the rest of the community and that's fine. Those types of things tend to work themselves out anyway. If anyone's interfering with events, trolling the boards and whatnot...well, give each group's leader moderator access over the forums, that way everyone is represented.
Let each guild handle their own administration, keeping their members and stories in line with how they see things should work. Bouncing around various RP groups as I have, I've come to one overarching decision...ain't that many differences between them. Oh sure, some things are allowed in one group that aren't allowed in another, but overall I really see no reason why the groups can't coexist easily and peacefully.
In that regard, I'd make one major suggestion regarding these forums. No hidden sections. None whatsoever. Keep everything in full public view. I understand the need for those in individual guilds, discussing shell directions, whether to boot a member...things that need to be kept private. But with how I'd like to see the RPC go, I see absolutely no reason for it. Just breeds distrust in my opinion, so don't bother with it.
I'm starting to repeat myself a little, so I'll just sum up my points thusly:
Leave the problems to the individual guilds (or SE) to work out. Let the RPC be something that brings us together for cross-guild events, each event fitting with the rules of the organizer(s). Keep it fun, light and strengthen us. I've seen far too many communities collapse under their own rules and restrictions, so keep this part of things easy simple...and above all, fun.
That's why we're here after all, right?
~ Ty the Idealist
I'll chime in with my thoughts without really picking through the previous responses, so forgive me if I'm repeating points - just assume I'm agreeing with them instead.
Let SE handle conflict resolution. My understanding is that the whole point of this endeavour is to bring the Roleplayers together and setting up some sort of overarching council is contrary to that point. If there are serious issues, let SE deal with it. If it's not serious enough for SE to worry about...well, is it really that big of an issue anyway?
Let the RPC serve purely as a way of bonding, bringing the groups together. We post, we hang out, we forge new friendships. Cross-guild events are easy, the way I see it. The guild organizing the event is the one who has their rules followed. You want to attend an event and you're a 1000-year old necromancer, which is something not allowed by the rules of the organizing guild? Just don't go, or work with the leaders of that group to figure out a way to attend. Same with how that group handles combat or anything else that might arise. Keeps it nice and simple.
Sometimes there are groups who just don't gel with the rest of the community and that's fine. Those types of things tend to work themselves out anyway. If anyone's interfering with events, trolling the boards and whatnot...well, give each group's leader moderator access over the forums, that way everyone is represented.
Let each guild handle their own administration, keeping their members and stories in line with how they see things should work. Bouncing around various RP groups as I have, I've come to one overarching decision...ain't that many differences between them. Oh sure, some things are allowed in one group that aren't allowed in another, but overall I really see no reason why the groups can't coexist easily and peacefully.
In that regard, I'd make one major suggestion regarding these forums. No hidden sections. None whatsoever. Keep everything in full public view. I understand the need for those in individual guilds, discussing shell directions, whether to boot a member...things that need to be kept private. But with how I'd like to see the RPC go, I see absolutely no reason for it. Just breeds distrust in my opinion, so don't bother with it.
I'm starting to repeat myself a little, so I'll just sum up my points thusly:
Leave the problems to the individual guilds (or SE) to work out. Let the RPC be something that brings us together for cross-guild events, each event fitting with the rules of the organizer(s). Keep it fun, light and strengthen us. I've seen far too many communities collapse under their own rules and restrictions, so keep this part of things easy simple...and above all, fun.
That's why we're here after all, right?
~ Ty the Idealist