I figured out why I have a hard time, personally, justifying Jump as an ability.
Conjurers draw energy from the land to channel life magic.
Thaumaturges focus aether into elements.
Monks explore spiritual energy through their chakras.
Ninja draw on elemental bases through their mudra to effectively-channel aether.
Dragoons jump good because they killed a dragon.
...wait, wha?
Dragoons are the only martial-based class without a convenient handwave as to how they work. Warriors have an inner beast and paladins are trained to make full use of armor and shield. Dragoons just... suddenly gain the ability to fly briefly and swiftly as a result of Ishgard crediting them with a kill.
I try not to think too hard about it. It's never been an issue for me, and I hope it remains that way!
Conjurers draw energy from the land to channel life magic.
Thaumaturges focus aether into elements.
Monks explore spiritual energy through their chakras.
Ninja draw on elemental bases through their mudra to effectively-channel aether.
Dragoons jump good because they killed a dragon.
...wait, wha?
Dragoons are the only martial-based class without a convenient handwave as to how they work. Warriors have an inner beast and paladins are trained to make full use of armor and shield. Dragoons just... suddenly gain the ability to fly briefly and swiftly as a result of Ishgard crediting them with a kill.
I try not to think too hard about it. It's never been an issue for me, and I hope it remains that way!