I've always considered the high-jump, long-descent-crater-making thing just a timelier version of jumping on someone without any power behind it. From what we've seen of the Dravanian horde so far, a lot of their "infantry" are small or man-sized. Practical combat applications would work fine for those, it's the Svara-and-up sized dragons/wyrms that would pose a need for Jumping. In that case, I don't think we should be looking at one-dragoon-versus-one-dragon but instead, picture Isgebind getting swarmed by a dozen or more enemies all leaping and diving at differing times. The official description says they've developed an aerial combat style for fighting dragons so it isn't too far of a stretch to imagine it that way.
Death of a thousand cuts, basically.
It's worth noting that the only indications of Jump being an Instant-Tranmission-like attack come from the MMOs. Admittedly I haven't played a Final Fantasy after 11 but before then, it was always a multiple-turn delay. I've got no problem with the "Jump high, use fins to aim slightly on the way down" as long as it's not "instant attack with perfect accuracy and max damage." That sort of ability in the staple toolkit for the most populous Class just... Feels like a convenient button to have to always win. The problem with these sorts of skills is that they can't be put back once they've been drawn, you know? Once you reveal your character can instantly put holes in someone from fifty feet away, you'd sort of expect that to become the mainline maneuver, right?
I'm just sort of spinning my wheels and thinking out loud. Dragoons having that sort of ability en masse doesn't "feel" right in the world to me, though. We've got varying levels of aetheric potency in black mages, we've got varying degrees of hearing in the Conjury community, we've got varying chakras that might not open for everyone... Every dragoon having access to immediately being a howitzer seems off.
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I really need to like, slap this in my quotebox or something so people can use it to tell me off.
Death of a thousand cuts, basically.
It's worth noting that the only indications of Jump being an Instant-Tranmission-like attack come from the MMOs. Admittedly I haven't played a Final Fantasy after 11 but before then, it was always a multiple-turn delay. I've got no problem with the "Jump high, use fins to aim slightly on the way down" as long as it's not "instant attack with perfect accuracy and max damage." That sort of ability in the staple toolkit for the most populous Class just... Feels like a convenient button to have to always win. The problem with these sorts of skills is that they can't be put back once they've been drawn, you know? Once you reveal your character can instantly put holes in someone from fifty feet away, you'd sort of expect that to become the mainline maneuver, right?
I'm just sort of spinning my wheels and thinking out loud. Dragoons having that sort of ability en masse doesn't "feel" right in the world to me, though. We've got varying levels of aetheric potency in black mages, we've got varying degrees of hearing in the Conjury community, we've got varying chakras that might not open for everyone... Every dragoon having access to immediately being a howitzer seems off.
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(12-04-2014, 12:41 PM)Zhavi Wrote: (because, seriously, at the end of the day it's rp, for fun, and it honestly it shouldn't matter whether or not people like or don't like what you're doing. There's always at least a few other people who will like your style; just don't expect everyone to accept it or want to rp with you)
I really need to like, slap this in my quotebox or something so people can use it to tell me off.