Discussion of how something in-game would/would not work is not saying you'd never roleplay with one. I've been the most vocal, criticizing voice in this thread (I think, anyway) and even I openly said I've never had a bad experience with a dragoon and was mostly contending with strawmen and concerns that were invalidated because I've never had a bad experience with a dragoon.
I've known plenty of god-awful ones in XI, but that's not XIV, and I'm not judging new folks based on how the old ones were.
I'd also like to draw attention to the White Mage debates that have happened here. I was arguing over one specific ability and how instant/powerful/effective it would be. Try making a new thread talking about your white mage alt if you REALLY want to see what No Fun Guys look like.
This got edited in before I replied:
Tank survival has always been a huge question mark over the heads of anyone looking for realism. The best equivalent I've got is that HP only represents ability/willpower to continue fighting, and it is only when something renders you to 0 HP that you are actually struck "lethally" and put down. It's not unrealistic to consider that when fighting a god that spits molten fire one hit would kill you. The hits that don't outright murder you are your deflections/armor soaks/dodges/etc.
It's a reasonable explanation of the gameplay/story segregation, I think.
I've known plenty of god-awful ones in XI, but that's not XIV, and I'm not judging new folks based on how the old ones were.
I'd also like to draw attention to the White Mage debates that have happened here. I was arguing over one specific ability and how instant/powerful/effective it would be. Try making a new thread talking about your white mage alt if you REALLY want to see what No Fun Guys look like.
This got edited in before I replied:
(12-04-2014, 02:29 PM)Kellach Woods Wrote: Apparently that's not the case for a lot of people out there.
I also love how the Inner Beast is brought up as an explanation when it's about as much of a bullshit handwave as having no explanation whatsoever. In fact, it's outright worse because nobody knows how it works. It's just you rage hard you tank harder.
For serious, if you have problems with dragoons you should have problems with warriors.
Tank survival has always been a huge question mark over the heads of anyone looking for realism. The best equivalent I've got is that HP only represents ability/willpower to continue fighting, and it is only when something renders you to 0 HP that you are actually struck "lethally" and put down. It's not unrealistic to consider that when fighting a god that spits molten fire one hit would kill you. The hits that don't outright murder you are your deflections/armor soaks/dodges/etc.
It's a reasonable explanation of the gameplay/story segregation, I think.