(12-04-2014, 03:55 PM)Warren Castille Wrote: There's already been a share of flippy ninja types showing up at the world's premiere RP-PVP locale, the Grindstone, and every single time one tries to frontflip over my head or dart around me I will have Warren shamelessly track their movement and turn his body. It's a failing of mine, but I'll never be able to believe someone's able to take that sort of thing seriously.
I agree with this. I've had someone do a flip for Val and he just tracked their movements. The bottom line is that flashy moves simply don't work in a fight, and the longer it takes for someone to do them, the longer it gives their opponent to gather themselves and keep their eye on their opponent.
Aya, the thing about fireballs is that they're quick attacks meant to strike small creatures. Dragoons, their very reason for creation, is to strike large, slow moving targets. Yeah, they use that in game against small creatures, but those are also game mechanics and through those game mechanics, they auto-hit whatever they're jumping at.
I'm not dismissing it entirely. A Dragoon that gets the drop on someone will mess them up if they don't see it coming. It's a powerful strike that SHOULD be justly balanced, and that balance is that it's hard to hit if someone sees you coming. Why? Because you can dive/roll/run/whatever after the Dragoon commits. While they can maybe move in their descent slightly, they can't make up for the sporadic movements of their targets (which dragons can't do, mind you, and thus my previous point).
EDIT: Not to mention that, in Final Fantasy Tactics, Dragoons missed ALL THE TIME against quick targets. The slower the enemy, the higher your chance of success was. As someone stated earlier, they needed someone to distract them. Dragoons had the ability to do a quick hop which did little to no damage and was largely useless, or power up their strike but also take a loooooong time (you know, balance).