(01-18-2017, 05:43 PM)Roderick Wrote:(01-18-2017, 05:24 PM)Warren Castille Wrote: If I could count the number of times Sei and I have had to kill bosses from 50% because the other two players are shit, my abacus would be up to like, six.
Edit:
(01-17-2017, 10:36 PM)Roderick Wrote: On a more serious note, did SE buff the fuck out of enemy health in the two dungeons or has the dps I've run with honestly been that low...?
The trash on Sohm Al is meant to be tanked on the heat vents for a debuff. They do seem a bit meaty, but we were still able to clear both in the 18-20 minute area. This includes the second boss of Sohm Al wherein the healer died to mechanics and we had another "kill this boss with missing party members from 44%" scenario (but to be fair, our monk partymate was a 270 monk).
Yeah... did the whole vent thing. Mass pulled. But even with a fairly decently geared SMN pug in one of the groups they just seemed to take a bit too long to go down.
I realize this is the next step up from xelphatol and gubal hard... but just seems the hp got buffed a bit more than intended. *shrug*
Makes boring sections even more boring *cough baelsar's "elevator" cough*
Man, FUUUUCK that elevator. Someone thought it was a good idea to spawn a dozen pincer robots, but stagger them out over several seconds? And make them run fast as shit? It's impossible to grab them effectively as a tank, they spawn faster than your GCD and aggro someone immediately before shooting off like a burst of robot lightning to chew on someone else's face. Your options are grab as they first appear and miss some, or wait for them all to spawn and let people get munched.
I want the person who designed this and the person who okayed it to meet me outside of Sizzler at noon.